NVIDIA RTX Technology, Volta-architecture GPUs, the GameWorks SDK, and the Microsoft DirectX Raytracing API make real-time ray tracing a reality for games. Check out this Northlight-engine tech demo from Remedy Entertainment for an early look at how real-time ray tracing can vastly improve the quality of lighting and shadowing in games.
Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work, meaning the end result will look even better.
NVIDIA and Remedy tease capabilities of real-time ray tracing (video)
Posted on Monday, March 19 2018 @ 18:47 CET by Thomas De Maesschalck