"We’re unlocking the potential of the volumetric computer graphics paradigm to make it possible for people to enjoy and edit deeply interactive 3D environments with little to no technical experience," stated Siles in a press release.You can check out a tech demonstration below. It looks neat, but we wonder when or if it will ever end up in a real game.
"Running our software, common computers can now process enough voxels to make their traditionally blocky appearance almost vanish, while still being fast enough for VR and AR. We have been able to break through long-standing technical barriers to create more richly detailed simulations at a scale and resolution way beyond what’s previously been thought possible."
Source: Gamasutra