NVIDIA Project Sol shows capabilities of Real-Time Raytracing

Posted on Monday, August 20 2018 @ 21:14 CEST by Thomas De Maesschalck
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Over at the GeForce RTX event in Cologne, Germany, NVIDIA boss Jen-Hsun Huang showed off Project Sol. This is a real-time cinematic scene that shows off the capabilities of the Turing architecture. It runs in real-time on NVIDIA's GeForce RTX cards.
An interaction between a man and his robotic assistants takes a surprising turn. Powered by the Quadro RTX 6000, this demo shows off production-quality rendering and cinematic frame rates, enabling users to interact with scene elements in real time.

Real-time ray tracing, the holy grail of graphics, is now possible thanks to the NVIDIA #Turing architecture and the #NVIDIARTX development platform. To showcase these new capabilities, NVIDIA created this cinematic ray-traced scene running in real time in Unreal Engine 4.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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