An interaction between a man and his robotic assistants takes a surprising turn. Powered by the Quadro RTX 6000, this demo shows off production-quality rendering and cinematic frame rates, enabling users to interact with scene elements in real time.
Real-time ray tracing, the holy grail of graphics, is now possible thanks to the NVIDIA #Turing architecture and the #NVIDIARTX development platform. To showcase these new capabilities, NVIDIA created this cinematic ray-traced scene running in real time in Unreal Engine 4.
NVIDIA Project Sol shows capabilities of Real-Time Raytracing
Posted on Monday, August 20 2018 @ 21:14 CEST by Thomas De Maesschalck