Pierre Terdiman (NVIDIA PhysX) lashes out at PhysX and Ray-Tracing criticism

Posted on Monday, August 27 2018 @ 13:29 CEST by Thomas De Maesschalck
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NVIDIA PhysX coder Pierre Terdiman published a candid piece on his personal blog to defend the company's PhysX and Ray-Tracing technologies, you can read it over here. Here's a brief snippet about PhysX:
“Nobody uses PhysX”: wrong.

PhysX is the default physics engine in both Unity and Unreal. Which means it is used in tons of games, on a lot of different platforms (PC, Xbox, PS4, Switch, mobile phones, you name it).

“PhysX” is not just the GPU effects you once saw in Borderlands. It has also always been a regular CPU-based physics engine (similar to Bullet or Havok).

When your character does not fall through the ground in Fortnite, it’s PhysX. When you shoot a bullet in PayDay 2, it’s PhysX. Ragdolls? Vehicles? AI? PhysX does all that in a lot of games. It is used everywhere and it is not going away.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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