“Nobody uses PhysX”: wrong.
PhysX is the default physics engine in both Unity and Unreal. Which means it is used in tons of games, on a lot of different platforms (PC, Xbox, PS4, Switch, mobile phones, you name it).
“PhysX” is not just the GPU effects you once saw in Borderlands. It has also always been a regular CPU-based physics engine (similar to Bullet or Havok).
When your character does not fall through the ground in Fortnite, it’s PhysX. When you shoot a bullet in PayDay 2, it’s PhysX. Ragdolls? Vehicles? AI? PhysX does all that in a lot of games. It is used everywhere and it is not going away.
Pierre Terdiman (NVIDIA PhysX) lashes out at PhysX and Ray-Tracing criticism
Posted on Monday, August 27 2018 @ 13:29 CEST by Thomas De Maesschalck