Midgar Studio boss calls NVIDIA RTX hybrid ray-tracing awesome

Posted on Wednesday, September 12 2018 @ 12:57 CEST by Thomas De Maesschalck
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WCCF Tech had a chat with Jérémy Zeler-Maury, the CEO of French game studio Midgar Studio. This is the firm behind Hover and the upcoming JRPG Edge of Eternity. The site asked Zeler-Maury about his thoughts on NVIDIA's RTX technology and received a very enthousiastic reply:
NVIDIA RTX is an awesome technology, even before the announcements I was following the creators of that technology and was amazed by the results and the potential of AI reconstruction with raytracing. RTX is already the proof that it’s too early, combining raytracing and rasterization just means that we are not ready yet for this step. Neither the game engines nor the hardware is ready for fully raytraced games so the move of NVIDIA that is very smart is to slowly switch different parts of the rendering to raytracing while maintaining compatibility with rasterization and one day switch to full raytracing.
Still a week to go until NVIDIA's first Turing cards hit retail shelves!


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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