NVIDIA RTX is an awesome technology, even before the announcements I was following the creators of that technology and was amazed by the results and the potential of AI reconstruction with raytracing. RTX is already the proof that it’s too early, combining raytracing and rasterization just means that we are not ready yet for this step. Neither the game engines nor the hardware is ready for fully raytraced games so the move of NVIDIA that is very smart is to slowly switch different parts of the rendering to raytracing while maintaining compatibility with rasterization and one day switch to full raytracing.Still a week to go until NVIDIA's first Turing cards hit retail shelves!
Midgar Studio boss calls NVIDIA RTX hybrid ray-tracing awesome
Posted on Wednesday, September 12 2018 @ 12:57 CEST by Thomas De Maesschalck