No ray-tracing for NVIDIA Turing until late October

Posted on Tuesday, September 18 2018 @ 12:28 CEST by Thomas De Maesschalck
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NVIDIA's upcoming GeForce RTX cards are the first to make real-time ray-tracing possible, but it appears gamers will have to wait at least a couple more weeks to actually be able to play a ray-traced game. There are two issues at the moment, the first one being that DirectX Raytracing hasn't made it to the general release of Windows 10 yet. This feature has been accessible via Windows Insider preview builds since March, but it won't go mainstream until the rollout of Windows 10 October 2018 Update sometime in October.

Additionally, NVIDIA confirmed to PC World that there will be no ray-tracing enabled games at launch:
That’s a good thing, because despite all the ray tracing hype, no ray traced games will be available when the GeForce RTX 2080 and 2080 Ti launch on September 20. Nvidia senior VP of content and technology Tony Tamasi confirmed that at an RTX Editor’s Day presentation, in response to a PCWorld query. Don’t expect any updates activating Nvidia's hybrid ray tracing for more lifelike lighting, shadows, and reflections in games like Shadow of the Tomb Raider at release, either.
NVIDIA's Tamasi predicts we'll see the first ray traced games about a month after the GeForce RTX 2080 and 2080 Ti launch.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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