NVIDIA fakes another moon landing with Turing and RTX (video)

Posted on Tuesday, October 16 2018 @ 10:21 CEST by Thomas De Maesschalck
A couple of years ago, NVIDIA debunked popular moon landing conspiracy theories by recreating the original footage in Unreal Engine 4. This was done to demonstrate the Voxel Global Illumination (VXGI) technology of the Maxwell GPU. At the time, the company joked it faked a moon landing to illustrate how it couldn't be fake.

Now NVIDIA decided to fake another moon landing to show off the ray tracing capabilities of its Turing GPU:
It’s been almost fifty years since the Apollo 11 moon landing, and the controversy of its staging followed it for many decades after. Four years ago, using our Maxwell GPU technology, NVIDIA addressed the controversy by showing how it would have been impossible to stage.

For Turing, we’ve recreated one of history’s most iconic shots –showcased during Jensen Huang’s keynote at GTC Europe on October 10, 2018. This presentation utilizes NVIDIA RTX real-time ray tracing technology and Unreal Engine to showcase the reflection of light on different surfaces, illustrating how the classic photo was taken.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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