One of the major highlights of NVIDIA's new Turing cards is the support for RTX. At the moment, it's still hard to judge whether this is a gimmick or the future of video gaming. Ray-tracing has long been considered the holy grail and NVIDIA is the first to enable a form of real-time ray-tracing in actual video games. It's very cool to see the technology in action, but I personally feel it's still way too early as even NVIDIA's flagship cards can't render RTX scenes at higher resolutions.
Still, one of the key questions is if or when AMD will come up with an answer to NVIDIA's RTX. Machine translations can be tricky so Overclock3D asked a native Japanese speaker to provide an accurate translation. At the event, Wang said he personally believes that AMD will respond to RTX. This was his personal opinion, and not an indication of AMD's future plans. Wang also added that he doesn't think ray-tracing will go mainstream until even lower-end cards can render it.
To get to the bottom of this issue, I contacted @KOMANCHI_ENSAKA on Twitter, a native Japanese speaker who frequently posts Radeon-related information leaks and other tech-related content, and asked if we could get an accurate translation of the quotes related to DirectX Raytracing. Thankfully, Komachi obliged and delivered us an accurate English translation of the text, which reads as follows.The key take-away seems to be that you shouldn't expect AMD's version of RTX anytime soon.
Mr. Wang said that "AMD will definitely respond to DXR," after preposing that "This is a personal view", but "For the time being, AMD is providing it free of charge" We will focus on improving the offline CG production environment centered on Radeon ProRender ".
"The spread of Ray-Tracing's game will not go unless the GPU will be able to use Ray-Tracing in all ranges from low end to high end," he said.