Intel answers questions about its discrete GPU plans

Posted on Friday, Nov 30 2018 @ 20:10 CET by Thomas De Maesschalck
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HotHardware had the opportunity to chat with Ari Rauch, Vice President of the Core And Visual Computing Group and General Manager of the Visual Technologies Team at Intel. The conversation centered around the chip giant's discrete GPU plans, you can read the full Q&A over here. Lots of interesting questions were asked, but sadly Rauch answered a lot of them in an evasive way.
What is it about the current GPU market that made Intel believe now was a good time to dive in with a fresh, discrete GPU design effort?

Moore’s law was always about scaling the user experience and being able to continue delivering on that promise. As we head in to 2019, we’re continuing to scale our graphics. Today, Intel graphics processors are lighting up billions of screens across the planet, and we are laser-focused on providing the best experiences like adaptive sync and launch day drivers, and we’re working hard on new advancements in user interfaces. We believe we’re ready to scale the experience even further with discrete graphics, which will see first availability by 2020.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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