NVIDIA: Game streaming will never beat a PC

Posted on Wednesday, Jan 16 2019 @ 12:59 CET by Thomas De Maesschalck
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NVIDIA put a lot of effort in video game streaming but CEO Jen-Hsun Huang believes the technology will never be as good as a PC. In a Q&A session with journalists at last week's CES expo, Huang said latency will always remain a fundamental issue with streaming:
Question: And how is it going?

Huang: It’s fantastic. We have hundreds of thousands of concurrent users. Our strategy is ongoing. First of all, if your question is, “How long before streaming can be as good as a PC?” the answer is never. The reason for that is because there’s one problem we haven’t figured out how to solve, and that’s the speed of light. When you’re playing esports, you need the response in a few milliseconds, not a few hundred milliseconds. It’s a fundamental problem. It’s just the laws of physics.

However, we believe in it so much that we’ve been working on this for a decade. Our strategy is this: we believe PC gaming is here to stay. We believe everyone will at least need a PC, because apparently knowledge is still important. You can’t do everything on TV. You can’t live with TV online. But you could live with a PC alone. PCs are used by young people all over the world. It’s their first computing device, or maybe second after a mobile device. Between those two devices, those are the essential computing platforms for society. We believe that’s here to stay.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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