UL shows Google Stadia multi-GPU tech demo

Posted on Tuesday, March 19 2019 @ 22:18 CET by Thomas De Maesschalck
At GDC 2019, Google revealed Stadia, a new video game streaming platform that runs on all Chrome-supported devices. The search giant promises Stadia will make it possible to stream 4K games at 60fps and with HDR support.

Google's Stadia servers feature a custom x86 CPU running at 2.7GHz and an AMD GPU similar to the Radeon RX Vega 56, with 56 CUs, HBM2 memory and 10.7 teraflops of computing power. Google is betting big on games and is even setting up its own video game design studio. Stadia is expected to be rolled out within half a year or so.

Benchmark maker UL (formerly known as Futuremark), presented a Stadia-powered tech demo at GDC 2019. The tech demo makes use of multi-GPU to deliver dynamic fluid simulations and complex particle effects when needed.
At the Google GDC keynote presentation this morning, Phil Harrison introduced Stadia, a new cloud gaming platform powered by Google. A key feature of Stadia is that it makes multi-GPU computing available to everyone through the cloud.

We're at GDC showing a tech demo of cloud-based, multi-GPU rendering on the Stadia platform. Our demo shows how game developers can use multi-GPU rendering to create richer, more dynamic game experiences.

GDC attendees can find out more in our presentation session, "Building the Future with Multi-GPU Technology," at 13:30 PDT on March 20, 11:30 on March 21, and again at 12:30 on March 22 on the Google stand P1501 in the Center Hall.

UL demonstrates cloud-based multi-GPU rendering with New Generation Google Game Platform at GDC

Building the Future with Multi-GPU Technology
Multi-GPU computing has the potential to make game experiences richer and more dynamic. But PCs with multiple GPUs are rare and expensive, which gives game developers little reason to explore the opportunities.

Stadia makes multi-GPU systems available to everyone through the cloud. It gives game developers the tools to push in-game graphics to new levels.

For the last few months, we've been working with Google to create a real-time demo of cloud-based, multi-GPU rendering to show how games might use the extra performance available through Stadia.

In our demo, one GPU handles most of the traditional geometry rendering. Additional GPUs are called in as needed to enhance the scene with dynamic fluid simulations and complex particle effects.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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