NVIDIA showcases ray-traced Quake II (video)

Posted on Thursday, March 21 2019 @ 11:14 CET by Thomas De Maesschalck
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Yesterday I wrote about NVIDIA's updated version of Q2VKPT, a ray-traced version of the original Quake II. The video of NVIDIA's walkthrough wasn't available yet yesterday, but now it is:
Lifted from the opening keynote of GTC 2019, Jensen Huang presents the newly-created Quake II RTX demo. This walkthrough shows off upgrades to the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.
Pretty nice how much better this makes Quake II look.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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