Lifted from the opening keynote of GTC 2019, Jensen Huang presents the newly-created Quake II RTX demo. This walkthrough shows off upgrades to the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.Pretty nice how much better this makes Quake II look.
NVIDIA showcases ray-traced Quake II (video)
Posted on Thursday, March 21 2019 @ 11:14 CET by Thomas De Maesschalck