Teardown: a voxels-based game that lets you destroy everything

Posted on Tuesday, October 01 2019 @ 15:50 CEST by Thomas De Maesschalck
Game developer Dennis Gustafsson teases Teardown, an upcoming game that he wants to publish on Steam in 2020. The game uses a self-made engine, with an advanced physics engine and a form of ray tracing that runs on any GPU.

As the name suggests, Teardown offers the gamer the ability to destroy pretty much everything that you see in the game. The game uses voxels instead of the more widely used polygons, which gives it a somewhat unique, Minecraft-like style.
Plan the perfect heist using creative problem solving, brute force and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.

Tear down walls with explosives or vehicles to create shortcuts no one thought were possible. Stack objects, build structures or use floating objects to your advantage. Take your time to create the most efficient path through the level and get ready to run.

The moment you pick up your first target an alarm goes off and the heat is on. Run, jump, drive, slingshot, do whatever you need to collect all of the targets and escape before security arrives.






About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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