Engineers from NVIDIA and Microsoft cover the technical aspects of adding path tracing to the hugely popular Minecraft. We'll walk through the technology and engineering that went into creating the RTX version of Minecraft; a glimpse at the technical decisions and process involved in the NVIDIA/Microsoft collaboration, and a deep dive into the details of the ray tracing and denoising.
We will describe and demonstrate the tools and pipeline that enable anyone to create physically based materials for ray tracing in Minecraft with RTX. We will create traditional 16x16 physical textures, as well as high definition ones and demonstrate them in Minecraft, with characteristics such as metallicity, roughness, emissivity and transparency. This talk serves as a great visual and practical introduction to ray tracing basics, physically based rendering and materials, and modding Minecraft with RTX.
NVIDIA shows ray-traced Minecraft worlds (video)
Posted on Tuesday, Mar 31 2020 @ 11:54 CEST by Thomas De Maesschalck
NVIDIA uploaded two long talks that showcase the ray-traced version of Minecraft. In the videos, you can see three Minecraft worlds as well instructions on how to build your own textures for Minecraft RTX. The ray-traced version of Minecraft is expected to be out soon.