Super Mario 64 goes Direct 12 with Ray-Tracing in 4K (video)

Posted on Tuesday, May 05 2020 @ 14:41 CEST by Thomas De Maesschalck
WCCF Tech reports a fan created a PC port of Super Mario 64 that runs at native 4K resolution, with DirectX 12 support and optional ray-tracing. Not bad for a game from 1996.



And here's a version without ray-tracing.
If you're content with just running this Super Mario 64 PC port at native 4K resolution, the YouTuber mentioned he was able to run this at 550 frames per second without a cap with an i7 7700K and GTX 1080 PC configuration. However, he also recommended limiting the frame rate cap to 30 frames per second, likely because of some glitches.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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