NVIDIA says goodbye to SLI profiles - points at native DX12/Vulkan implementation

Posted on Thursday, September 17 2020 @ 16:25 CEST by Thomas De Maesschalck
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NVIDIA is pretty much waving goodbye to its SLI multi-GPU technology. For the past couple of years now, both AMD and NVIDIA have pretty much abandoned multi-GPU technology. The next step for NVIDIA is to stop creating new SLI driver profiles. Starting on January 1st, 2021, the GPU giant will no longer be adding new SLI driver profiles to its GeForce driver releases.

The green team argues that the DirectX 12 and Vulkan APIs support multi-GPU technology and that game developers should switch to native implementations. Whether game developers will bother to implement this in their code remains to be seen. With the arrival of the Ampere generation, the only SLI-capable GPU is the $1,499 GeForce RTX 3090. It's really becoming a very small market.
With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021. Instead, we will focus efforts on supporting developers to implement SLI natively inside the games. We believe this will provide the best performance for SLI users.

Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs.

For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.

What DirectX 12 games support SLI natively within the game?
DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2.

What Vulkan games support SLI natively within the game?
Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War

How about creative and other non-gaming applications — will those still support multiple GPUs?
Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles. These apps will continue to work across all currently supported GPUs as it does today.
Via: VideoCardz


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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