Posted on Tuesday, November 03 2020 @ 14:05 CET by Thomas De Maesschalck
Some more details emerged about the ray tracing support of AMD's Radeon RX 6000 series GPUs, which will be available later this month. AMD released a statement that confirms its RDNA 2 based GPUs will support both the Microsoft DXR (DirectX Raytracing- and the upcoming Vulkan ray-tracing APIs:
AMD will support all ray tracing titles using industry-based standards, including the Microsoft DXR API and the upcoming Vulkan raytracing API. Games making of use of proprietary raytracing APIs and extensions will not be supported.
— AMD Marketing
AMD's statement also reveals the company has no plan to support proprietary APIs or extensions. VideoCardz
notes the implication here is that games that only support NVIDIA RTX will not be supported. A lot of new games support DXR but some titles have a proprietary NVIDIA RTX API implementation and will not run on the new AMD GPUs:
What the statement from AMD means is that at launch Radeon RX 6000 series will support all games that already have DirectX Raytracing (DXR) support, such as Control, but games that only support NVIDIA RTX will not be supported (Quake II RTX or Wolfenstein Youngblood).