IC: As we move into 2021, we’re going to start talking about discrete graphics options for gaming and client beyond Iris Xe MAX. Can you talk to how Intel is integrating with game studios that are planning to launch AAA games and whether it is working with performance optimizations in the driver stack to deal with that?
LP: We are trying to engage earlier and earlier, especially into the engine space, and there are active discussions there about how much optimization we could put up front. So we’re just pushing into that space. First it starts with having an optimal high-end GPU, and you can go build more momentum from there. It is a heavy focus!
Intel talks about its Xe architecture
Posted on Friday, November 13 2020 @ 12:38 CET by Thomas De Maesschalck