NVIDIA GeForce 461.92 WHQL fixes bugs and adds Reflex for Overwatch

Posted on Wednesday, March 17 2021 @ 9:25 CET by Thomas De Maesschalck
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One of the biggest news tidbits yesterday was NVIDIA's fuck up concerning the CUDA on WSL 470.05 developer driver. Long story short: the green team accidentally released its own hack for the anti-Ethereum cryptomining algorithm found on the GeForce RTX 3060 video card. The 470.05 driver contains code that was supposed to be used internally at NVIDIA -- but someone messed up and released it to the outside world.

GeForce 461.92 WHQL driver is out

For gamers, NVIDIA has the new GeForce 461.92 WHQL Game Ready driver, you can find it over here. Odds are low, if not non-existent, that this driver bypasses the anti-crypto protection. The new release is mainly a bug fix driver, it contains ten fixes and it also enables NVIDIA Reflex support on Overwatch's Test Region.
Bug fixes:
  • Some desktop applications may flicker or stutter when resizing the window on some PC configurations [3252200].
  • [GeForce GTX 1660 SUPER]: Random flickering may appear across the top of the monitor on some PC configurations. [3184254]
  • [Vulkan][Red Dead Redemption 2]: The game may display pixelated black dots or artifacts on characters’ skin. [3257041/3266614]
  • [Rocket League]: Matches may take longer to load. [3244324]
  • [Fortnite]: Shader cache optimizations have been made to reduce intermittent stutter on some PC configurations. [3244272]
  • [Detroit: Become Human]: Game may crash when launched with Image Sharpening enabled. [3242624/200667092]
  • [Dungeon & Fighter]: The game may blink when choosing characters. [200574764]
  • [Zoom]: GeForce Experience In-game Overlay launches when a Zoom meeting starts. [3269577]
  • Enabling NVIDIA Surround with 4K HDMI 2.1 TVs may fail. [3184849]
  • Blue-screen crash may occur when connecting/disconnecting to/from the Samsung 8k TV. [3188971]

What to expect in Overwatch from NVIDIA Reflex

According to NVIDIA's testing, the Reflex technology can halve system latency in Overwatch. The effect is biggest for weaker video cards. NVIDIA's data shows Reflex ON lowers system latency in Overwatch from 63ms to 31ms on a system with the GeForce 1660 Super. In case o the RTX 3080, latency drops from 26ms to 16ms. This feature will soon be rolled out to the game's mainstream server.

NVIDIA Reflex latency with OVerwatch


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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