Metro developer says nope to AMD FidelityFX Super Resolution (FSR)

Posted on Friday, April 30 2021 @ 17:18 CEST by Thomas De Maesschalck
NVIDIA's DLSS technology has been on the market for roughly 2.5 years yet it still doesn't have a rival from AMD. The latter is working on FidelityFX Super Resolution (FSR), a performance-enhancing technique that may be released before the end of this year. A couple of months ago, there was some hope that FSR would be ready for AMD's big Spring driver update, but that didn't happen. All signs indicate FSR is still far from ready.

Metro Exodus will not get FSR support

Now we're hearing a game developer's thoughts on FSR for the first time. Metro Exodus developer 4A Games revealed on the game's website that there are no plans to support AMD's FSR technology. According to 4A Games, AMD's FSR is not compatible with the developer's rendering techniques. Furthermore, 4A Games claims Metro already uses in-house Temporal based reconstruction technology that provides "the same or better" image quality benefits.

At least publicly, AMD hasn't shared any details yet about how FSR will work.
This leads us to believe that the developer already knows how FSR is supposed to work, which might be interesting considering that last month CVP and GM at Radeon Scott Herkelman stated that AMD has not yet made a final decision on the technology behind FSR. AMD is still evaluating many options, some not even based on machine learning.
Via: VideoCardz

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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