Early demo shows off Unreal Engine 5 features (video)

Posted on Thursday, May 27 2021 @ 18:28 CEST by Thomas De Maesschalck
Epic Games teases the feature set of Unreal Engine 5 and uploaded "Valley of the Ancient", a sample project that showcases some of the capabilities of this new video game engine. Full details over here.

One of the interesting new features is Temporal Super Resolution, an upsampling technique that promises massive performance gains at the cost of some image quality. Epic Games provided an example of a scene that renders at native 4K with just 18.6fps. Using Temporal Super Resolution to upsample 1080p input, the technique offers 43.0fps.
Temporal Super Resolution
Nanite micropolygon geometry and the fidelity demands of the next generation of games have increased the amount of detail displayed on screen like never before. To meet these demands, we've written a Temporal Super Resolution algorithm from scratch that replaces UE4's TemporalAA for higher-end platforms.

Temporal Super Resolution has the following properties:

  • Output approaching the quality of native 4k renders at input resolutions as low as 1080p, allowing for both higher framerates and better rendering fidelity.
  • Less ghosting against high-frequency backgrounds.
  • Reduced flickering on geometry with high complexity.
  • Runs on any Shader Model 5 capable hardware: D3D11, D3D12, Vulkan, PS5, XSX. Metal coming soon.
  • Shaders specifically optimized for PS5's and XSX's GPU architecture.

    In Unreal Engine 5 Early Access, Temporal Super Resolution is enabled by default in your project settings.


  • About the Author

    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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