Cinematic effects in the Source engine

Posted on Friday, December 09 2005 @ 22:33 CET by Thomas De Maesschalck
Not content with bringing HDR to mainstream gaming, Valve are introducing a range of new cinematic effects to their Source Engine: Depth of Field, Motion Blur and more. Day of Defeat never looked so realistic. Bit Tech has been to the offices at Valve in Seattle for a first-hand demo of the technology, and they have all the information online in the first internet write-up of the technology. The first information about the next-gen Source stuff first!
They also have exclusive video footage of the technology in action, downloadable from the site.

"Opinion on these new cinematic effects is split. On the one hand, there is no doubting that they're pretty "cool" and in terms of making games more cinematic, they are definitely bringing movies and games closer together. However, there will be a significant number of hardcore gamers that will not welcome these changes, just as the resisted HDR. This vocal minority oppose any eye-candy that might get in the way of holding a competitive edge."

You can check it out over here.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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