DirectX 10 won't have partial precision

Posted on Monday, January 30 2006 @ 20:11 CET by Thomas De Maesschalck
Elite Bastards reports DirectX 10 won't have partial percision, a controversial feature that has been included in the DirectX 9 specification.
This probably won't come as much of a surprise to most, as we have already seen a tightening of the precision requirements between Shader Model 2.0 and 3.0 as FP32 became mandatory for such parts, so it seems that Shader Model 4.0 will simply finish the job by removing the requirement of or support for partial precision.
More details over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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