DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, ATi, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
  Login/sign up  


Main Menu

Home
User account
Info
News archives
Links
Articles
Howto
Reviews
Member list
 

Who's Online
There are currently 126 people and 0 DV-member(s) online.

 

Latest Reviews
  • Enermax Aeolus Premium CP003
  • Altego Clear Laptop Sleeve
  • Lian Li PC-V354
  • Arctic Cooling K381 keyboard
  • Arctic Power Charger Plus
  • ATP PhotoFinder Mini
  • BitFenix Colossus
  • Roccat Taito Kingsize mTw Edition mousepad
  •  

    RSS
    RSS
     

    Microsoft executive: educational games bad for business

    Posted on Friday, October 31 2008 @ 03:15:23 CET by Thomas De Maesschalck


    Neil Thompson, Microsoft's Senior Regional Director of the Entertainment & Devices Division in Northern Europe, claims game developers shouldn't attempt to create games with specific educational value. He says that although titles such as Brain Training are both informative and fun, it's a bad idea to combine education and entertainment as it might be bad for business:
    "We're in the business of producing fun, not education," offered Thompson. "It so happens that certain products we produce have educational value. We're in the business of creating fun entertainment and the moment we try to pretend we're in the business of education we've crossed the line and it's dangerous for us as a company and as an industry.

    "We've got to concentrate on producing great quality commercial products that will sell, because it costs too much money to get that wrong," he added.

    Thompson said he does acknowledge that games can be used in education, but it is not the job of the industry to push an agenda, rather let the government and educational systems figure out how to use videogames in classrooms.

    "Educators and government should understand what great education is in order to look at the products we produce and ask can they be used in different scenarios that can benefit children in their educational process?
    More info at GamesIndustry.biz.


     
    Threshold
      
    The comments are owned by the poster. We aren't responsible for their content.
     

    DV Hardware - Privacy statement
    All logos and trademarks are property of their respective owner.
    The comments are property of their posters, all the rest © 2002-2012 DM Media Group bvba