Natal uses up to 15 percent of Xbox 360 CPU power

Posted on Monday, January 11 2010 @ 1:31 CET by Thomas De Maesschalck
FUD Zilla spotted that Microsoft's Natal controller uses between 10 and 15 percent of the Xbox 360's computing power. The camera recognizes up to 31 different body parts in up to 30fps resolution. It will recognize any pose in 10 milliseconds and it only takes 160 milliseconds to detect a new user that steps in front of the camera.
Apparently, Kipman has demoed Natal at this week’s CES and revealed how this controller came to life by Microsoft collecting “terabytes” of data on people in typical gaming poses. They’ve done this in homes and motion capture studios and analyzed the data which resulted in a 50MB software package.

Mr. Kipman said how it was crucial for Natal to work on the existing hardware without sacrificing much of the processing power and he says Natal eats up between 10 and 15 percent of Xbox’s computing power. We’re not sure whether that can be classified as “not sacrificing processing power” but given the nature of the controller and the fact that motion capture is in no way a simple task, it’s understandable.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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