“What we have done with our DXR implementation is we go very wide on a lot of cores to offload that work,” explained Holmquist, “so we’re likely going to require a higher minimum or recommended spec for producing RT. And very wide is the best way for the consumer in that regard, with a four-core or six-core machine.
“We haven’t communicated any of the specs yet so they might change, but I think that a six-core machine – it doesn’t have to be aggressively clocked – but 12 hardware threads is what we kind of designed it for. But it might also work well on a higher clocked eight thread machine.”
Ray Tracing games will also require CPU with more threads
Posted on Thursday, August 30 2018 @ 12:30 CEST by Thomas De Maesschalck