December 3rd, 2021, Taipei, Taiwan – AZZA, a leading brand of computer cases and accessories, introduces the REGIS 902. This luxury case is uniquely designed with a cube form factor, elevated above the surface by a premium aluminum stand, and has an infinity mirror addressable RGB front panel. The exterior is complemented with black tinted tempered glass panels and two brushed aluminum mesh panels with a touch of gold trim on the edges. ATX motherboard compatible, the REGIS supports up to 336mm long GPUs and dual 240/280 radiators.
- Luxury designed case with unique cube form factor
- Infinity mirror addressable RGB front panel
- 3-sided black tinted tempered glass panels with gold trims
- CNC-milled 8mm aluminum stand to elevate the case
- Supports up to 336mm max. GPU length and dual 240/280 radiators
Luxurious Cube Designed
The REGIS has 3-sided black tinted tempered glass panels, two sides for displaying the system, and the front for featuring an infinity mirror addressable RGB which uses an ultra-thin lighting module. The addressable RGB can be controlled via the case button, or synchronized with any motherboard software. At the bottom, two anodized and brushed aluminum panels with large mesh openings complete the frame of the Regis. Each panel is mounted on snap pins for tool-less removal. In addition, golden trims on 4 of the edges highlight the luxurious look of the cube.
A Stand that Elevates
Meticulously designed, the CNC milled 8mm thick aluminum stand secures the REGIS in place at 45 degrees and elevates the case 175mm off the surface (at the highest point). This unique positioning allows the REGIS to be showcased from all angles. It also gives the REGIS a reduced footprint and improves airflow with two mesh panels for air intake from the bottom of the case.
High-end PC Ready
Capable of supporting full mini-ITX, mATX, ATX motherboards, and ATX PSU, the REGIS has enough clearance for 210mm tall CPU coolers, 336mm long graphics card, and up to 2x 240/280 radiators which can be first mounted on removable brackets outside of the case for ease of assembly. The REGIS also holds up to 2x 2.5” SSDs or 1x 2.5” SSD and 1x 3.5” HDD which can be placed in trays and mounted in multiple positions. The REGIS includes a 140mm PWM fan pre-installed at the rear and a PWM/ARGB hub which connects up to 7 ARGB devices and powers 6 PWM fans.
More interestingly, Digitimes's belief that Intel will also discuss cooperating with TSMC for the 2nm process is telling, since the Santa Clara, California company also has plans for its own 2nm node. Dubbed as 20A (angstrom), this technology might make its way to the production line in 2024, according to Intel's roadmap revealed in July this year.
The FTC argues the takeover of Arm would give NVIDIA too much power to undermine its competitors. A trial before the FTC's administrative law judge will start on August 9, 2022. Previously, NVIDIA was confident the deal would close in 2022.
The Federal Trade Commission today sued to block U.S. chip supplier Nvidia Corp.’s $40 billion acquisition of U.K. chip design provider Arm Ltd. Semiconductor chips power the computers and technologies that are essential to our modern economy and society. The proposed vertical deal would give one of the largest chip companies control over the computing technology and designs that rival firms rely on to develop their own competing chips. The FTC’s complaint alleges that the combined firm would have the means and incentive to stifle innovative next-generation technologies, including those used to run datacenters and driver-assistance systems in cars.
“The FTC is suing to block the largest semiconductor chip merger in history to prevent a chip conglomerate from stifling the innovation pipeline for next-generation technologies,” said FTC Bureau of Competition Director Holly Vedova. “Tomorrow’s technologies depend on preserving today’s competitive, cutting-edge chip markets. This proposed deal would distort Arm’s incentives in chip markets and allow the combined firm to unfairly undermine Nvidia’s rivals. The FTC’s lawsuit should send a strong signal that we will act aggressively to protect our critical infrastructure markets from illegal vertical mergers that have far-reaching and damaging effects on future innovations.”
Arm, which is owned by Tokyo-based Softbank Group Corp., does not supply or market finished computer chips or devices. It creates and licenses microprocessor designs and architectures, referred to as Arm Processor Technology in the complaint, to other technology companies, including Nvidia. These companies, in turn, rely on Arm Processor Technology to make computer chips that power a wide range of modern computing devices, from smartphones to tablets to driver-assistance systems to computers in large datacenters. Arm also provides important related support and services. Arm licenses its Processor Technology using an industry-described neutral, open licensing approach and is often dubbed the “Switzerland” of the semiconductor industry, according to the complaint.
California-based Nvidia is one of the world’s largest and most valuable computing companies, according to the complaint. Nvidia develops and markets computer chips and devices and is best known as the dominant supplier of standalone graphics processing units, or GPUs, for personal computers and datacenters, which are used widely for artificial intelligence processing and graphics processing. Nvidia also develops and markets products for advanced networking, datacenter central processing units, and computer-assisted driving. In these areas, both Nvidia and important competitors to Nvidia rely on Arm’s technology to develop their own competing products.
Because Arm’s technology is a critical input that enables competition between Nvidia and its competitors in several markets, the complaint alleges that the proposed merger would give Nvidia the ability and incentive to use its control of this technology to undermine its competitors, reducing competition and ultimately resulting in reduced product quality, reduced innovation, higher prices, and less choice, harming the millions of Americans who benefit from Arm-based products, the complaint alleges.
According to the complaint, the acquisition will harm competition in three worldwide markets in which Nvidia competes using Arm-based products:
The complaint also alleges that the acquisition will harm competition by giving Nvidia access to the competitively sensitive information of Arm’s licensees, some of whom are Nvidia’s rivals, and that it is likely to decrease the incentive for Arm to pursue innovations that are perceived to conflict with Nvidia’s business interests.
- High-Level Advanced Driver Assistance Systems for passenger cars. These systems offer computer-assisted driving functions, such as automated lane changing, lane keeping, highway entrance and exit, and collision prevention;
- DPU SmartNICs, which are advanced networking products used to increase the security and efficiency of datacenter servers; and
- Arm-Based CPUs for Cloud Computing Service Providers. These new and emerging products leverage Arm’s technology to meet the performance, power efficiency, and customizability needs of modern datacenters that provide cloud computing services. “Cloud computing” refers to the increasingly popular computing business model in which large datacenter operators provide computing services remotely and/or directly offer computing resources for rent, as well as provide other support services to customers who can then run applications, host websites, or perform other computing tasks on the remote servers—i.e., “the cloud.”
Today, Arm’s licensees – including Nvidia’s rivals – routinely share competitively sensitive information with Arm. Licensees rely on Arm for support in developing, designing, testing, debugging, troubleshooting, maintaining, and improving their products, according to the complaint. Arm licensees share their competitively sensitive information with Arm because Arm is a neutral partner, not a rival chipmaker. The acquisition is likely to result in a critical loss of trust in Arm and its ecosystem, the complaint alleges.
The acquisition is also likely to harm innovation competition by eliminating innovations that Arm would have pursued but for a conflict with Nvidia’s interests. The merged firm would have less incentive to develop or enable otherwise beneficial new features or innovations if Nvidia determines they are likely to harm Nvidia, the complaint alleges.
The complaint names Nvidia Corp., Arm Ltd., and Arm owner Softbank Group Corp. The Commission vote to issue the administrative complaint was 4-0. The administrative trial is scheduled to begin on August 9, 2022.
Throughout the investigation, Commission staff has cooperated closely with staff of the competition agencies in the European Union, United Kingdom, Japan, and South Korea.
NOTE: The Commission issues a complaint when it has “reason to believe” that the law has been or is being violated, and it appears to the Commission that a proceeding is in the public interest.
The hardware maker reportedly informed distributors that board pricing is going up by 3 to 6 percent. The Radeon RX 6900 XT is the only model not affected by the price increase.
According to a post on Board Channels forums, the Gigabyte graphics card factory announced new pricing for AMD RDNA2 models on December 1st. The increase is higher than expected and affects all models except Radeon RX 6900 XT. This price hike is likely to affect GPU sales starting in a week or two, depending on when they ship out of the factory to distributors.
In terms of performance, it's said to be in the same range as the AMD Radeon RX 6500 XT or the older GeForce GTX 1660 SUPER. It will not be faster than the RTX 2060 12GB.
As we were told, the GeForce RTX 3050 is to have higher performance than GeForce GTX 1660 SUPER, but still lower than RTX 2060 12GB, which is launching next month. What this means is that the card will not compete with Radeon RX 6600 series, but rather the rumored RX 6500XT which is to launch in the first quarter of 2022. Additionally, we also have Intel Arc A128 (rumored SKU name) coming a bit later.
Apart from the speed, the card is also the first product to utilize 16Gb (2GB) modules based on GDDR6X technology. NVIDIA has thus far been unable to provide this 2GB GDDR6X memory variant to any of its products because such modules simply did not exist. This led the company to use GDDR6 memory on its workstation products that require high-capacity frame buffers and as many as 24 modules on its current flagship, the RTX 3090 non-Ti.According to the rumors, the RTX 3090 Ti has a GA102-350 GPU with 10752 CUDA cores, 384-bit memory bus, 1008GB/s memory bandwidth, and 450W TDP.
Micron GDDR6X— Uniko's Hardware (@unikoshardware) November 29, 2021
For RTX 3090 Ti pic.twitter.com/hkTlCrCIQ7
In terms of specifications, the 12GB version is a hybrid of the RTX 2060 6GB and the RTX 2060 SUPER. It has a 12nm TU106 GPU with 2176 CUDA cores but sticks with a 192-bit memory bus, resulting in 336GB/s memory bandwidth and not the 448GB/s offered by the SUPER edition.
With a 184W TDP, the power envelope is 9W higher than the SUPER model though:
Obviously, we were quite surprised by this rumor, but we have since confirmed this information with as many as three sources. They have all received the same specifications: 2176 CUDA cores, 12GB GDDR6 14Gbps memory across a 192-bit bus, and 184W TDP. As for the boost clock, two sources claim it is a 1650 MHz boost by default with factory-overclocked variants going into 1690 MHz space.The launch is expected on December 7, 2021.
The new pricing will go into effect with the next GPU shipment to AMD's board partners -- so it will trickle down to consumers next month. Allegedly, higher prices for TSMC wafers are to blame:
The report cites the recent TSMC wafer cost increase as a culprit behind AMD’s decision. AMD has thus far not increased pricing of any other product based on the same node (TSMC N7), such as the Ryzen 5000 series.
Jon Peddie Research reports the growth of the global PC-based Graphics Processor Units (GPU) market reached 101 million units in Q3'21 and PC CPUs shipments increased by 9% year over year. Overall, GPUs will have a compound annual growth rate of -1.1% during 2020–2025 and reach an installed base of 3,249 million units at the end of the forecast period. Over the next five years, the penetration of discrete GPUs (dGPU) in the PC will grow to reach a level of 31%.
AMD's overall market share percentage from last quarter increased 1.4%, Intel's market share decreased by -6.2%, and Nvidia's market share increased 4.86%, as indicated in the following chart.
Overall GPU unit shipments decreased by -18.2% from last quarter, AMD shipments decreased by -11.4%, Intel's shipments decreased by -25.6%, and Nvidia's shipments increased 8.0%.
The third quarter used to be the strongest relative to Q2, but recessions and pandemics have scrambled seasonality. Even so, this quarter was the lowest ever, from the previous quarter. This quarter was down -18.2% from last quarter which way is below the 10-year average of -5.2%.
- The GPU's overall attach rate (which includes integrated and discrete GPUs, desktop, notebook, and workstations) to PCs for the quarter was 125%, up 7.6% from last quarter.
- The overall PC CPU market decreased by -23.1% quarter-to-quarter and increased 9.2% year-to-year.
- Desktop graphics add-in boards (AIBs that use discrete GPUs) increased by 10.9% from the last quarter.
- This quarter saw a -6.9% change in tablet shipments from last quarter.
GPUs are traditionally a leading indicator of the market because a GPU goes into a system before the suppliers ship the PC. Most of the semiconductor vendors are guiding up for the next quarter, an average of 2.7%. Last quarter they guided -1.5% which was too high.
Average selling prices remain high as supply is still constrained.
The low-end of the notebook market is saturated with Chromebooks resulting in an ironic inventory buildup during a short-supply situation.
The discrete notebook market has benefited and suffered due to COVID. Notebook sales surged as people stayed home to work. Then Chromebooks took off and undermined the low-end of notebooks GPUs. It will take until Q1 ’22 to get back to normal, if then.
Jon Peddie, President of JPR, noted, “Covid continues to unbalance the fragile supply chain that relied too heavily upon a just-in-time strategy. We don’t expect to see a stabilized supply chain until the end of 2022. In the meantime, there will be some surprises.”
Most of the semiconductor vendors are guiding up for the next quarter by an average of 3%. Some of that guidance is based on normal seasonality, but there is still a Coronavirus impact factor and a hangover in the supply chain.
VideoCardz writes we can expect the Radeon RX 6500 XT and Radeon RX 6400 in the first quarter of 2022.
The Radeon RX 6500 XT uses the Navi 24 XT and allegedly has 1024 streaming processors. The Radeon RX 6400 on the other hand will get the Navi 24 XL, with an alleged core count of 768. Both models will feature Ray Accelerators. Memory configurations are pretty poor though, both cards will get just 4GB GDDR6 memory clocked at 14Gbps on a 64-bit memory bus, resulting in 112GB/s of memory bandwidth.
AMD Radeon RX 6400 is also based on Navi 24 GPU however it has fewer Compute Units enabled (12 out of 16). Thus, the graphics card is to offer 768 Stream Processors. Similarly to RX 6500 XT, it will ship with 4GB GDDR6 memory across the 64-bit bus. The most important difference is that RX 6400 will not require a separate power connector as the power delivered through the PCIe slot will be sufficient. The RX 6400, therefore, has a TBP lower than 75W.
Microsoft Flight Simulator™: Game of the Year Edition Farming Simulator 22™ Additional Vulkan® extensions.
Driver timeouts or game crashes may be experienced by some users while playing Battlefield™ 2042 on some AMD Graphics products such as Radeon™ RX 6900 XT Graphics. While playing DayZ™, some users may experience stuttering or poor performance on some AMD Graphics products such as Radeon™ RX 5700 XT Graphics. Some users may experience elevated disk space consumption by the Multimedia Athena Dumps folder.
During Marvel’s Guardians of the Galaxy™ gameplay, some users may experience driver timeouts on some AMD Graphics products such as Radeon™ RX 5500 XT Graphics. A temporary workaround is to disable the Radeon™ Anti-Lag feature in Radeon™ Software. Visual artifacts may be observed while playing Call of Duty®: Black Ops Cold War on some AMD Graphics products such as Radeon™ RX 6800M Graphics. While playing PlayerUnknown’s Battlegrounds™ with multiple displays connected in extended mode, Radeon™ Software may become unresponsive when the user is in the lobby and attempts to open Radeon Software on the secondary display via the context menu. A temporary workaround is to press the Alt + R keyboard shortcut if this happens. Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround. Radeon performance metrics and logging features may intermittently report extremely high and incorrect memory clock values.
The figures translate to GAAP revenue of $2.46 billion, up 4 percent quarter-over-quarter and 84 percent year-over-year. Revenue was about $290 million higher than Wall Street consensus and non-GAAP earnings per share of $1.17 was a beat of 9 cents per share. For the current quarter, NVIDIA anticipates $7.4 billion revenue, plus or minus 2 percent.
NVIDIA today reported record revenue for the third quarter ended October 31, 2021, of $7.10 billion, up 50 percent from a year earlier and up 9 percent from the previous quarter, with record revenue from the company’s Gaming, Data Center and Professional Visualization market platforms.
GAAP earnings per diluted share for the quarter were $0.97, up 83 percent from a year ago and up 3 percent from the previous quarter. Non-GAAP earnings per diluted share were $1.17, up 60 percent from a year ago and up 13 percent from the previous quarter.
“The third quarter was outstanding, with record revenue,” said Jensen Huang, founder and CEO of NVIDIA. “Demand for NVIDIA AI is surging, driven by hyperscale and cloud scale-out, and broadening adoption by more than 25,000 companies. NVIDIA RTX has reinvented computer graphics with ray tracing and AI, and is the ideal upgrade for the large, growing market of gamers and creators, as well as designers and professionals building home workstations.
“Our GTC event series showcases the expanding universe of NVIDIA accelerated computing. Last week’s event was our most successful yet, highlighting diverse applications, including supply-chain logistics, cybersecurity, natural language processing, quantum computing research, robotics, self-driving cars, climate science and digital biology.
“Omniverse was a major theme at GTC. We showed what is possible when we can jump into virtual worlds. Omniverse will be used from collaborative design, customer service avatars and video conferencing, to digital twins of factories, processing plants, even entire cities. Omniverse brings together NVIDIA’s expertise in AI, simulation, graphics and computing infrastructure. This is the tip of the iceberg of what’s to come,” he said.
NVIDIA paid quarterly cash dividends of $100 million in the third quarter. It will pay its next quarterly cash dividend of $0.04 per share on December 23, 2021, to all shareholders of record on December 2, 2021.
The video features a comparison between DLSS in different quality modes and spatial upscaling in games such as Necromunda Hired Gun, Chernobylite, or Back 4 Blood. In each case, NVIDIA does not even mention AMD FSR but calls this technology a spatial upscaling. It is said that temporal information from multiple frames will simply produce better results, and in some cases even better than native.
Game Ready support for:
This new Game Ready Driver provides the best day-0 gaming experience for Battlefield 2042, which utilizes NVIDIA DLSS and maximize performance and NVIDIA Reflex to minimize latency. In addition, this new Game Ready Driver offers support for the latest new titles to leverage DLSS technology, including Assetto Corsa Competizione, Bright Memory: Infinite, Farming Simulator 22, Hot Wheels Unleashed, and Myth of Empires. Additionally, this Game Ready Driver also provides the best experience for Ruined King: A League of Legends Story.Fixed issues:
- [WRC 8 FIA World Rally Championship/WRC 9 FIA World Rally Championship]: The games crash on launch. [3409320/3409312]
- Tom Clancy's Ghost Recon Breakpoint]: Textures in the game may flicker. 
- Transport Fever]: The game crashes upon launch. 
- Transport Fever 2]: Null pointer exception occurs in the display driver. 
- [Quake 2 RTX]: Image corruption occurs in the blurred (bloom effect) background. 
- [Far Cry 6][DirectX 12][GeFOrce RTX 3070 Ti]: With ULTRA + DXR + HD textures set, the game crashes at 4K. 
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. 
- [Red Dead Redemption 2]: The game crashes with TDR or the system crashes while running the game. 
- [Call of Duty: Black Ops Cold War]: The game randomly crashes. 
- [Marvel's Avengers Xbox Game Pass for PC version]: Game may randomly crash during gameplay 
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