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Latest news on DV Hardware - Older stories
TSMC plans 3nm production in 2022 December 06, 2019 - 13:37
AMD Radeon RX 5500 XT is just an overclocked non-XT December 06, 2019 - 13:33
Patriot VPR100 M.2 PCIe RGB SSD hits the scene December 06, 2019 - 13:29
3DMark VRS test adds Tier 2 support December 06, 2019 - 13:25
Facebook AI head foresees field hitting a brick wall December 05, 2019 - 13:24
NVIDIA not suffering from Intel CPU shortages December 05, 2019 - 13:03
NVIDIA: RTX accounts for two-thirds of desktop GPU shipments December 05, 2019 - 12:58
NVIDIA keeps lips shut about 7nm roadmap December 05, 2019 - 12:55
TEAMGROUP T-FORCE XTREEM ARGB Gaming Memory offers full mirror reflection December 05, 2019 - 10:29
ChangXin is first Chinese DDR4 maker December 04, 2019 - 18:39
Mozilla launches $4.99 a month VPN service in US December 04, 2019 - 15:37
Intel wants to buy Israeli AI chip maker Habana Labs December 04, 2019 - 13:01
Google parent Alphabet gets rid of dual-CEO strategy, Sundar becomes CEO of everything December 04, 2019 - 12:46
30 percent higher DRAM prices expected in 2020 December 04, 2019 - 12:35
Laptop makers to adopt Mini LED in 2020 December 04, 2019 - 12:28
Amazon rolls out its own Graviton2 processor December 04, 2019 - 11:32
What are neural networks and why are they so important? December 03, 2019 - 13:17
HIS shows Pink and Blue Radeon RX 5700 XT ARMY cards December 03, 2019 - 13:08
Fully patched Android phones hit by bank account draining trojans December 03, 2019 - 10:10
Is Intel Rocket Lake a 14nm version of Willow Cove? December 03, 2019 - 10:02

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Dedicated server hosting solutions from the world's top hosting providers.
Sabrent Rocket NVMe 4.0 1TB NVMe PCIe Gen4 M.2 SSD December 06, 2019 - 18:53
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SilverStone Permafrost PF240-ARGB Closed Loop Water Cooler December 06, 2019 - 12:31
ASUS AX58BT Wi-Fi 6 AX3000 Dual Band PCIe Adapter December 06, 2019 - 12:31
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Corsair Crystal 680X Mid-Tower Chassis December 05, 2019 - 22:04
Asustor Nimbustor 4 (AS5304T) 4-bay NAS December 05, 2019 - 22:04
An Extensive Look At The AMD Naples vs. Rome Power Efficiency / Performance-Per- December 05, 2019 - 22:03
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Posted on Friday, December 06 2019 @ 13:37:11 CET by Thomas De Maesschalck
TSMC logo
Taiwanese semiconductor foundry TSMC is moving full-steam ahead with its roadmap. The company plans to offer 5nm volume production in the second half of 2020 and will soon break ground for its 3nm factory. Volume production at that facility is expected to kick off in 2022.
TSMC to kick off 3nm process manufacturing in 2022: TSMC is firmly on track to move 5nm process technology to commercial production in the first half of 2020 and will kick off production of chips built using a newer 3nm process node in 2022, according to JK Wang, the firm's senior vice president for fab operations.

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Posted on Friday, December 06 2019 @ 13:33:54 CET by Thomas De Maesschalck
AMD logo
VideoCardz reports the upcoming AMD Radeon RX 5500 XT will not bring much new to the table. It appears this card will have 1408 stream processors, which means it's just an overclocked version of the OEM-only Radeon RX 5500. The Radeon RX 5500 XT is expected to launch on December 12.
The non-XT variant, tested by our colleagues at Golem.de, Heise.de and TechPowerUp.com, are OEM variants that will not be available in the retail channels. These cards were made for the pre-build PC market (and that’s where these review samples came from). The 5500 XT is basically the same card but with more memory (8GB is optional) and only for the board partners.

The only graphics card with Navi 14 GPU onboard featuring full 1536 Stream Processors will be Radeon Pro 5500M (exclusively for Apple systems).
Interestingly, VideoCardz claims the pricing of the card is still unknown because AMD hasn't finalized it yet. Sources at AMD's board partners told the site that the pricing proposed by AMD was simply too high.
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Posted on Friday, December 06 2019 @ 13:29:43 CET by Thomas De Maesschalck
Patriot ships its new VPR100 M.2 PCIe RGB SSD. These are available in 256GB, 512GB, 1TB, and 2TB capacities for 74.90EUR, 119.90EUR, 189.90EUR, and 379.90EUR.

The VPR100 series uses a PCI Gen3 x4 NVMe controller and has an aluminium heatspreader with RGB LED light effects. Patriot promises read speeds of up to 3300MB/s (1TB and 2TB model), up to 2900MB/s write speed, up to 700K random read IOPS, and up to 650k random write IOPS (1TB and 2TB version).
Transform your speed of light! Patriot Viper Gaming is delighted to introduce the world’s first RGB APP sync, high-performance M.2 PCIe Gen3 x4 SSD, VPR100. Designed with a sharp heatshield external and Phison’s solid E12 controller gives the VPR100 the cutting-edge technology to reach lightning speeds. 5x faster than SATA SSDs, VPR100 is the next RGB edition SSD for gamers, tech enthusiasts, content creators, 3D modelers, and video rendering professionals looking into blazingly fast start up times and instantaneous access to their data for better productivity.

Boost your gameplay and rank up your competitive matches in striking style with VPR100’s impressively reliable, low-profile, easy-to-install PCIe SSD. Showcase the sleek black heatshield with stunning RGB through your personalized case and simply customize the lighting through the user-friendly APP sync up. The built-in external thermal sensor provides accurate temperature reports for reliable and quality performance throughout fierce gaming sessions and workloads.
VPR100 M.2 PCIe RGB-SSD
(comments?)

Posted on Friday, December 06 2019 @ 13:25:43 CET by Thomas De Maesschalck
UL Benchmarks announces that it has expanded the 3DMark VRS test with Tier 2 support.
What is Variable-Rate Shading?
Variable-Rate Shading (VRS) is a new DirectX 12 feature that lets game developers improve performance by selectively reducing the level of detail in parts of the frame where it's unlikely to be noticed.

Shading rate refers to the number of pixel shader operations called for each pixel. Higher shading rates improve accuracy but are more demanding for the GPU. Lower shading rates improve performance at the cost of visual fidelity.

With Variable-Rate Shading, a single pixel shader operation can be applied to a block of pixels, for example shading a 4×4 block of pixels with one operation rather than 16 separate operations.

By applying the technique carefully, VRS can deliver a big performance boost with little impact on visual quality. With VRS, games can run at higher frame rates, in a higher resolution, or with higher quality settings.

3DMark VRS feature test adds Tier 2 support
3DMark feature tests are special tests designed to highlight specific techniques, functions or capabilities. The 3DMark VRS feature test is designed to help you compare differences in performance and image quality when using Variable-Rate Shading.

There are two tiers of VRS support in DirectX. With Tier 1, developers can specify a different shading rate for each draw call. Tier 2 adds more flexibility and control by allowing different shading rates within each draw call.

In 3DMark's new Tier 2 test, lower shading rates are used in areas where there is less contrast between neighboring pixels, for example, areas in shadow or with fewer details.

The 3DMark VRS feature test runs in two passes. VRS is disabled on the first pass of the test to provide a baseline for comparison. Variable-Rate Shading is enabled for the second pass. The test then reports the average frame rate for each pass and calculates the performance gained with VRS.

Explore VRS performance in real-time
The VRS feature test also offers an interactive mode that lets you change Variable-Rate Shading settings on the fly to see how they affect the frame rate and image quality. A handy visualizer option—used to create the screenshot below—shows you where each shading rate is used.

Compatibility
You need Windows 10 version 1903 or later and a DirectX 12 GPU that supports Variable-Rate Shading to run the 3DMark VRS feature test. Tier 1 VRS is supported by NVIDIA Turing-based GPUs and Intel Ice Lake CPUs. Tier 2 VRS is currently only available on NVIDIA Turing-based GPUs.
3DMark Tier 2 VRS
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Posted on Thursday, December 05 2019 @ 13:24:45 CET by Thomas De Maesschalck
FB logo
In an interview with Wired, Facebook VP of AI Jerome Pesenti talked about the current state of the technology as well as some of the new problems it generates like deep fakes. Pesenti also noted that the current AI and deep learning techniques have a lot of limitations, and that at some point we're going to hit the wall as the current rate of progress is not sustainable due to scaling issues:
WK: OpenAI recently noted that the compute power required for advanced AI is doubling every 3 and a half months. Are you worried about this?

Jerome Pesenti
JP: That’s a really good question. When you scale deep learning, it tends to behave better and to be able to solve a broader task in a better way. So, there's an advantage to scaling. But clearly the rate of progress is not sustainable. If you look at top experiments, each year the cost it going up 10-fold. Right now, an experiment might be in seven figures, but it’s not going to go to nine or ten figures, it’s not possible, nobody can afford that.

It means that at some point we're going to hit the wall. In many ways we already have. Not every area has reached the limit of scaling, but in most places, we're getting to a point where we really need to think in terms of optimization, in terms of cost benefit, and we really need to look at how we get most out of the compute we have. This is the world we are going into.
You can read more at Wired.
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Posted on Thursday, December 05 2019 @ 13:03:08 CET by Thomas De Maesschalck
NVDA
One last tidbit from the Credit Suisse Annual Technology Conference 2019. Asked whether NVIDIA is taking a hit from the Intel CPU supply issues, NVIDIA CFO Colette Kress replied that the firm hasn't really seen any real impact from this. She mentioned that NVIDIA GPUs are typically found in higher-end computers, whereas the Intel CPU shortages are more concentrated in the lower-end of the market.
Unverified Company Representative
That's helpful, and then somebody idiosyncratic issues in the near-term; one, Intel is having some supply issues. Help us understand how that may or may not be affecting your business? And two, just China-U.S. trade, do you see any impact within gaming because of that dynamic?

Colette Kress
Yes. In the case of the overall CPU shortages, were probably going on about a year of talks of CPU shortage pieces. As I'll remind, in terms of where we are in both the desktop and/or notebook, we tend to be in more high-end types of systems. We find that our OEMS are generally target more of that high-end as well. So we haven't seen any real impact this last quarter from overall CPU shortages. Going into Q4, we've taken into account what we know and is incorporated in our guidance as well.

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Posted on Thursday, December 05 2019 @ 12:58:53 CET by Thomas De Maesschalck
NVDA
At the Credit Suisse Annual Technology Conference 2019, NVIDIA CFO Colette Kress confirmed that ray-tracing capable GPUs (the RTX lineup) now account for two-thirds of the company's desktop GPU shipments:
Colette Kress
Yes, it's correct. Overall our ray-trace overall boards that we sell in desktop, two-thirds of it is now with overall ray tracing. So we're really pleased with the market adoption of it and of course there is absolutely more room to grow. We have cards that fit every single type of price points as well as every single type of overall gamer. So you can overall buy a card in the $100 and as well as all the way up to $1000 to participate in overall ray tracing.

The way we see it, in the future ray tracing will be the underpinnings of gaming and PC gaming. So I think we're just in the initial stages and the amount of ray tracing that we'll see in the future, not only for PC gaming consoles and others, will continue to fuel the overall gaming market.
NVIDIA received a lot of mockery for its "RTX On" comparisons but it seems the Turing series is definitely selling well.
(comments?)

Posted on Thursday, December 05 2019 @ 12:55:28 CET by Thomas De Maesschalck
NVDA
Earlier this week, NVIDIA CFO Colette Kress spoke at the Credit Suisse Annual Technology Conference 2019. Among other things, one of the talking points was NVIDIA's 7nm roadmap. An unidentified analyst asked if NVIDIA could provide some understanding of its 7nm GPUs plans.

Kress replied that NVIDIA has something in the future, but that the company want to keep the 7nm roadmap a surprise:
Colette Kress
We are always busy at work, building our overall architectures, whether that be our architectures as a whole, and it tends to serve many of our different markets, whether that be gaming, or ProVis, our overall data center. So fear not, we're working on our technology. Our innovations and our process technology has been exceptional over these last years. So stay tuned. We will always have something for you in the future, but we like to surprise everybody with our overall roadmaps and when things come out.

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Posted on Thursday, December 05 2019 @ 10:29:44 CET by Thomas De Maesschalck
TEAMGROUP claims its T-FORCE XTREEM ARGB gaming memory is the industry's first to offer "full mirror reflection". We're not sure why that's the most notable feature of this memory, but it seems that these days style is more important than performance. TEAMGROUP offers these DDR4 modules in up to 4800MHz.
_Today TEAMGROUP’s gaming brand T-FORCE announces the release of the world’s first mirror design T-FORCE XTREEM ARGB Gaming Memory, leading the industry with full mirror reflection, light penetration and ARGB three major core technologies. Up to DDR4 4800MHZ of frequency offers a smooth user experience. The mirror design enhances the detail of the texture and it has an incomparable dominance in both visual beauty and gaming performance.

With creative thinking, T-FORCE XTREEM ARGB Gaming Memory is the first in the industry to feature full-screen light guiding technology. After researching optical principles and characteristics of light, special designed LED lighting method and Addressable RGB LED (Addressable RGB: A single LED capable of emitting colours independently and controlling speed) are used to allow players to change the RGB lighting freely. The product’s full mirror screen is a combination of special spluttering process and full-screen light guiding technology, which is capable of directly penetrating and reflecting surrounding products. The optical beauty of gaming memory can be re-interpreted innovatively. The highest frequency of T-FORCE XTREEM ARGB is up to DDR4 4800MHz. Its IC chips are selected through a rigorous testing process. Each of them is tested for complete compatibility and stability. This gaming memory with a magic mirror is specially designed for gamers and PC DIY enthusiasts.

T-FORCE XTREEM ARGB has built-in O.C Profile that allows you to enjoy the ultra-fast experience of one-click overclocking technology on either Intel or AMD platform. Supports all major brands’ lighting effect control software, so you can create the coolest lighting effect with a unique personal style. The elegant texture of the mirror design created when T-FORCE XTREEM ARGB is not illuminated and ARGB’s beauty of light penetrating when it is illuminated, are leading the trend of gaming memory perfectly.
T-FORCE XTREEM ARGB Gaming Memory
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Posted on Wednesday, December 04 2019 @ 18:39:22 CET by Thomas De Maesschalck
EE Times had a chat with ChangXin Memory (CXMT). This Chinese firm claims it's the country's first DRAM manufacturer. The country has managed to make its entry into the NAND flash memory market but so far attempts to make DRAM failed due to a variety of reasons. Now ChangXin says it has completed its Fab 1 and is outputting 20,000 wafers per month. ChangXin makes DDR4 and LPDDR4 chips on a 19nm process. The company reportedly has access to Qimonda’s IP.
In an exclusive interview with EE Times, representatives of ChangXin Memory (formerly known as Innotron Memory) said the company has completed its Fab 1 and R&D facility in Hefei, the capital of Anhui province, and is currently running 20,000 wafers per month. It is scheduled to double its capacity to 40,000 wafers per month in the second quarter of 2020. Using a 19-nm process technology, ChangXin has begun producing this fall DDR4 and LPDDR4 specialty DRAM 8Gbit products.

Instead of competing head-to-head with global memory giants such as Samsung, SK Hynix and Micron in the commodity DRAM market, ChangXin has chosen to pursue the production of specialty DRAM.
Full details at EE Times.
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