Childhood memories are coming back as Microsoft announced a new entry in the Age of Empires series! With the exception of Age of Empires Online it's been awfully quiet about Age of Empires for the past ten years or so but now we're getting two new games.
First up is the Age of Empires: Definitive Edition, this game will hit the market in October 19. It's a remake of the original game with better textures, prettier models, new animations, updated online gameplay and various other improvements.
Perhaps more exciting is that Relic Entertainment is working on a completely new Age of Empires IV game! Not a lot of details were revealed but Relic says they're thrilled to fuse historical context with deep strategic gameplay, and to bring the Age of Empires franchise back to the forefront of gaming. More details will be revealed in the month to come.
Furthermore, Microsoft also confirmed Age of Empires II and Age of Empires III will get a Definitive Edition treatment.
DRAMeXchange published its research report about the evolution of the NAND flash memory market in Q2 2017. The agency found that contract prices of various NAND flash memory chips rose by 3 percent to 10 percent versus Q1 2017. DRAMeXchange expects NAND makers will make a killing this year due to the continued high level of NAND flash memory prices.
No improvement is expected on the price front until 2018, when 64-layer and 72-layer 3D NAND production hits maturity.
DRAMeXchange, a division of TrendForce, reports that the NAND Flash market continued to experience tight supply in the second quarter. As a result, contract prices of various lines of NAND Flash products rose by 3% to 10% from the first quarter despite the seasonal headwinds. Going forward, NAND Flash suppliers are expected to post excellent revenue results in the third quarter due to small increases in contract prices of mobile products (i.e. eMMC and UFS) and SSDs. On the whole, 2017 will be a bumper year for the industry.
“Facing the limitations in the shrinking of the manufacturing node for 2D-NAND Flash (or planar NAND Flash), suppliers have successively shifted to 3D-NAND Flash (or vertical NAND Flash) design and manufacturing technology,” said Alan Chen, senior research manager of DRAMeXchange. “However, the industry has also experienced a substantial loss in production capacity during this transitional period. This in turn resulted in tight supply and rising contract prices.”
Chen added: “We expect supply to be under strain for the rest of 2017. Relief will come later in 2018, when the manufacturing of 64- and 72-layer 3D-NAND Flash reaches maturity.”
Here's a look at the top six NAND flash suppliers, they're Samsung, Toshiba, Western Digital, Micron, SK Hynix and Intel:
One of the most popular games of the moment is PlayerUnknown's Battlegrounds (PUBG), a last-man standing survival shooter developed by Bluehole. The huge success of this game caught everyone by surprise and now NVIDIA worked together with Bluehole to add NVIDIA ShadowPlay Highlights support to the game. This will make it easier for GeForce users to share their PUBG best moments via YouTube and Facebook:
NVIDIA (NASDAQ: NVDA) today announced it is collaborating with Bluehole Inc. to make its surprise hit game, PlayerUnknown's Battlegrounds, even better on GeForce® GTX PCs with the addition of NVIDIA® ShadowPlay™ Highlights and other advanced PC features.
Starting today, PlayerUnknown's Battlegrounds PC gamers can capture and share their best gaming moments using NVIDIA ShadowPlay Highlights. The tool automatically captures the player's greatest achievements in video and screenshots, and enables seamless sharing through Facebook, YouTube or Imgur.
PlayerUnknown's Battlegrounds began as a user-created mod for ARMA 3. It has since shocked the gaming community by becoming one of the best-selling releases of 2017, with over 8 million players in only five months. Recently, PlayerUnknown's Battlegrounds made history when it broke 600,000 concurrent players on Steam, a feat only achieved by one other game.
"PlayerUnknown's Battlegrounds is known for delivering intense, fast-paced action, and for not taking things too seriously," said C.H. Kim, vice president and executive producer at Bluehole. "Giving our players the ability to automatically capture that fun and easily share it with friends will increase our presence on social media and introduce PlayerUnknown's Battlegrounds to even more gamers."
Taking the Battleground to New Heights
PlayerUnknown's Battlegrounds has built its wild popularity while in early access, meaning it is still in development. Before it is officially released later this year, the game will increase its image quality with support for NVIDIA HBAO+, which adds realistic shadowing around objects and surfaces.
"PlayerUnknown's Battlegrounds has quickly become a major force in PC gaming and we'll be working with Bluehole right up until the release to deliver the best experience for GeForce gamers," said Tony Tamasi, senior vice president of content and technology at NVIDIA.
NVIDIA's team of visual effects engineers are onsite at Bluehole, lending their expertise in game development and helping the studio add the latest in graphics and physics simulations technologies to PlayerUnknown's Battlegrounds. All of NVIDIA's development resources have been made available to Bluehole, including NVIDIA's effects libraries, developer tools, research papers, source code samples and more.
The companies' collaboration aims to maximize the performance benefits of the NVIDIA GeForce GTX 10-series GPUs for PlayerUnknown's Battlegrounds PC gamers. As the game's launch approaches, NVIDIA and Bluehole are working to performance tune, increase platform stability and finalize support for features and technologies only offered on the GeForce GTX PC gaming platform, such as NVIDIA SLI®, Game Ready Drivers, NVIDIA G-SYNC™ monitor technology, optimized playable settings and GeForce Experience™.
Square Enix and NVIDIA announced they're cooperating to bring Final Fantasy XV to the PC. The game was launched for the PS4 and Xbox One on November 29, 2016 and a PC version with 4K textures and Dolby Atmos sound support will arrive in early 2018 via Steam, Origin and the Windows 10 Store.
It's a GameWorks title so expect a lot of eye candy that's only available with NVIDIA GeForce cards. This includes NVIDIA Flow, HairWorks, ShadowWorks, Turf Effects and VXAO. Furthermore, the game will also support the NVIDIA Ansel in-game photography feature.
Gamescom - NVIDIA (NASDAQ: NVDA) and Square Enix today announced they are bringing FINAL FANTASY XV WINDOWS EDITION to the PC and adding cutting-edge graphics and physics simulations technologies, as well as support for NVIDIA's capture and share tools.
The FINAL FANTASY series is one of the best-selling videogame franchises of all time, with over 135 million units sold worldwide. The series is known for having among the highest production values in video games.
Square Enix will use its next-generation Luminous Engine together with NVIDIA® GameWorks™ and other advanced technologies to make FINAL FANTASY XV WINDOWS EDITION the definitive version of the game with native support for 4K and 8K resolutions, as a well as HDR10. In addition, FINAL FANTASY XV WINDOWS EDITION will include all free game updates and paid downloadable content available for the console version.
FINAL FANTASY XV WINDOWS EDITION will support both GeForce® Experience™ capture and share tools. NVIDIA Ansel™ is an in-game photography tool that allows gamers to compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats and share screenshots in 360 degrees via smartphones, PCs or VR headsets. NVIDIA ShadowPlay™ Highlights automatically captures a gamer's greatest gaming achievements in video and screenshot, and enables seamless sharing through Facebook, YouTube or Imgur.
"With the help of NVIDIA, we are creating a stunning visual experience in FINAL FANTASY XV WINDOWS EDITION, one worthy of this beloved franchise," said Hajime Tabata, director of FINAL FANTASY XV at Square Enix. "NVIDIA pushes the pace of innovation in our industry, and that benefits gamers and developers alike."
NVIDIA creates and provides to game developers a large amount of rendering and simulation techniques as well as special effects via the NVIDIA GameWorks platform. To date, NVIDIA has released over 2 million lines of code and GameWorks technologies appear in over 1,000 games.
"Our mission is to help game developers deliver jaw-dropping gaming experiences, by pushing the state of the art in graphics and physics technologies," said Rev Lebaredian, vice president of GameWorks at NVIDIA. "We do this in a production-oriented way, and provide support with the engineering expertise necessary to make it practical for developers."
FINAL FANTASY XV WINDOWS EDITION will include the following GameWorks technology for real-time graphics and physics simulations:
NVIDIA Flow -- to create dynamic, combustible fluid, fire and smoke.
NVIDIA HairWorks -- to create dynamic, life-like hair and fur for characters, animals and monsters that inhabit the game.
NVIDIA ShadowWorks -- to enable characters to cast shadows on themselves.
NVIDIA Turf Effects -- to create dynamic grass and vegetation in the game environment.
NVIDIA VXAO -- to add depth and realism based on the physics principles of shadows and light.
An action role-playing game (RPG), FINAL FANTASY XV is the 15th mainline entry in the iconic FINAL FANTASY franchise. With a captivating cast of characters, breathtaking visuals, open world exploration and action-packed, real-time combat, it is the ultimate FINAL FANTASY experience for fans and newcomers to the series.
As we've known for some time, AMD is working on Raven Ridge APUs that combine Zen processor cores with Vega based integrated graphics. These chips are expected later this year and now VideoCardz came across GFXBench listings that confirm the existence of the Vega 8 Mobile and Vega 10 Mobile.
First up is the Ryzen 7 2700U, this APU features the Radeon Vega 10 Mobile integrated graphics processor. If the readings are accurate, this version has 8 CUs with a total of 512 stream processors.
Next we have the Ryzen 5 2500U, this model has Radeon Vega 8 Mobile graphics and the odd thing is the listing claims this part has 11 CUs with a total of 704 stream processors. Perhaps the readout isn't entirely accurate.
So this is a pretty fun idea, Universal Studios and game developer Frontier are cooking up a modern version of a Jurassic Park theme park simulator. Called Jurassic World Evolution, this game is coming to the PC, PS4 and Xbox One. The game will arrive alongside the Jurassic World: Fallen Kingdom movie in June 2018.
It's like a regular theme park sim but with a big dinosaur injection. You will be able to construct your own dinosaur attractions, bioengineer new dinosaur breeds, build containment and research facilities, etc. And just like in the movies, you'll face spectacular challenge when "life finds a way".
Some time ago Facebook offered a $399 six-week summer sale on its Oculus Rift bundle and now HTC follows by permanently cutting the price of its Vive VR Kit to $599 (699EUR). That's a $200 price kit for the full bundle with the Vive headset, two motion controllers and two base stations for tracking.
The updated package, priced at $599 for everything mentioned above, includes download codes for Richie’s Plank Experience, Everest VR, and Tilt Brush on Steam, as well as a one-month subscription to Viveport. The Viveport service has over 200 apps available, but you can only pick five to get access to over the course of a single month. It’s sort of like selectively renting content.
“It’s been a long time coming from a planned perspective and we’re very excited about it,” Dan O’Brien, General Manager for HTC Vive in the Americas, said to UploadVR during a phone interview last week. “The first year and a half has been great. We’re very happy with market share from a consumer standpoint. But as we come into Q3 and Q4, we are lowering the price to $599 permanently.” The price should be in effect as of this very minute or very soon after 12:01AM PT.
The Zero Day Initiative (ZDI) has gone public with a Foxit PDF Reader vulnerability without a fix, because the vendor resisted patching.
The ZDI made the decision last week that the two vulns, CVE-2017-10951 and CVE-2017-10952, warranted release so at least some of Foxit's 400 million users could protect themselves.
In both cases, the only chance at mitigation is to use the software's "Secure Mode" when opening files, something that users might skip in normal circumstances.
Within six hours Intel will be showing off its new 8th Gen Core family via a Facebook livestream. Intel claims its new processors deliver a performance boost of up to 40 percent versus 7th Gen Kaby Lake. Most of this extra performance is delivered by packing two more cores, but there are also architecture optimizations and higher Turbo frequencies. More details will follow later today, here's a preview of what Intel has to say about its 8th Gen:
This is what inspired us to push the limits with our 8th Gen Intel® Core™ processors. We wanted to deliver the platform-wide improvements that embrace and enhance all of the incredible innovation around us – from 4K to VR and beyond – and make them more accessible to everyone. With that in mind, I'm excited to share the first details on how we are bringing this to life with our new 8th Gen Intel Core processors. We will start rolling out our 8th Gen family today, beginning with a range of mobile processors designed specifically for sleek thin and light notebooks and 2 in 1s.
This new mobile family sets the bar for outstanding performance, including a boost of up to 40 percent gen over gen, and that jumps to 2x if you compare it with a 5-year-old machine. This is all thanks to the new quad-core configuration, power-efficient microarchitecture, advanced process technology and a huge range of silicon optimizations. These improvements also open the door to richer, more immersive entertainment, and an experience that is optimized for simplicity. The best part? We've been able to do all of this without compromising battery life. In fact, you will be able to get up to 10 hours of 4K UHD local video playback on a single charge.
A few other examples of the profound impact this performance leap will have:
Editing photos or creating a slideshow? That's up to 48 percent faster on 8th Gen vs. devices powered by the processor we released last year. Now imagine that compared to a 5-year-old device.
Editing video footage is now up to 14.7x faster, so rendering what used to take 45 minutes on a 5-year-old PC, now takes three minutes.
It's easier than ever to enjoy your favorite shows in 4K UHD, including new content coming soon from Amazon Prime Video and Vudu, as well as everything already available from Netflix, Sony Pictures ULTRA and iQiyi.
You can try out new advancements like Windows Mixed Reality or go even more immersive with Thunderbolt 3 external graphics (up to 4K) for enhanced gaming and VR.
The first wave of 8th Gen Intel Core processor-powered devices featuring i5/i7 processors will come to market beginning in September, and we expect more than 145 designs to choose from. But that's just the beginning. 8th Gen Intel Core processors will continue to roll out through the coming months, with the first desktop processors coming in the fall, followed by processors for enterprise customers and a broad range of other options purpose-built for different segments. The 8th Gen family will even include some of our first 10 nm products.
The Core i5 and Core i7 U-series for laptops will be first to market, with devices from OEMs hitting the market in September. What is pretty weird here is that the first 8th Gen parts are not Coffee Lake based as expected, but a Kaby Lake Refresh.
Coffee Lake will follow in Fall and beyond and Intel implied the 8th Gen will also include some 10nm Cannonlake chips.
ASUS provided early samples of its ROG STRIX Radeon RX Vega 64 to a couple of hardware sites. This is the first custom-design Radeon RX Vega 64 in the wild but it appears it has exactly the same frequency as the Limited Edition of Vega 64.
It has two 8-pin PCIe power connectors, a slightly different power delivery and a custom triple-fan cooler. The maximum power limit of the GPU is 260W (versus 240W for the reference design), which results in higher clockspeeds.
Performance seems to be a tad below a fully overclocked reference card. The power consumption is about 9.1 percent higher than the reference card, but noise readings under load are 24.8 percent lower thanks to the better cooler.
More info and pics at VideoCardz. The ROG STRIX Radeon RX Vega 64 is expected to ship by mid-September;