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Latest news on DV Hardware - Older stories
NVIDIA Turing GPU mesh shaders get detailed September 18, 2018 - 16:57
Gigabyte reveals its first NVMe M.2 SSDs September 18, 2018 - 15:03
Musk aims to fly first space tourists to the Moon in 2023 September 18, 2018 - 13:45
Final Fantasy XV site reveals GeForce RTX 2080 and 2080 Ti benchmarks September 18, 2018 - 13:24
Microsoft reveals cloud-based managed desktop service for business clients September 18, 2018 - 12:38
No ray-tracing for NVIDIA Turing until late October September 18, 2018 - 12:28
Cinebench score leaks of AMD 64-core 7nm Rome EPYC chip September 18, 2018 - 12:21
MicroLED may hit the market in 2021 September 18, 2018 - 12:09
MetallicGear NEO cases hit the market September 18, 2018 - 12:00
NVIDIA only allows factory overclocking on Turing A-variants September 17, 2018 - 14:57
Linus Torvalds apologizes for unprofessional behavior, will take a break September 17, 2018 - 14:45
AMD and Intel server chips could double the core count in 2019 September 17, 2018 - 14:27
NVIDIA GeForce RTX 2080 Ti delayed to September 27 September 17, 2018 - 14:14
NVIDIA Turing originally designed for 10nm, mid-range parts in 2019? September 17, 2018 - 13:58
Photos leak of nine ASRock Z390 series motherboards September 17, 2018 - 13:25
Jon Peddie now says AMD gained GPU marketshare in Q2 2018 September 17, 2018 - 11:57
Intel seen giving big discounts to fight AMD EPYC September 17, 2018 - 11:51
RaiJintek Ophion and Ophion EVO Mini-ITX cases hit the market September 14, 2018 - 18:50
3DMark scores leak of NVIDIA GeForce RTX 2080 September 14, 2018 - 18:45
Intel 14nm shortage could hurt Q4 2018 PC sales by as much as 7 percent September 14, 2018 - 18:29

The Mailbox - reviews and news from other tech sites
Qsan XN3002T Two-Bay NAS September 18, 2018 - 17:57
AMD Athlon 200GE: $55 Zen CPU September 18, 2018 - 15:20
Toshiba OCZ RC100 240GB Solid State Drive September 18, 2018 - 14:31
Sennheiser HD 660 S September 18, 2018 - 13:47
DJI Mavic 2 Zoom Drone Preview + Tech Briefing September 18, 2018 - 07:50
Team Group T-Force Vulcan Gaming SODIMM 4x 8 GB DDR4-2666 September 17, 2018 - 19:46
Deepcool Baronkase Liquid Cooling Case September 17, 2018 - 19:37
Patriot Viper RGB 16GB DDR4-3000 Memory Kit September 17, 2018 - 14:07
Customizing Windows 10 Context Menu: Add, Remove Items & More September 17, 2018 - 13:36
Cooler Master MasterCase H500 Computer Case September 17, 2018 - 09:47
The Best CPUs 2018 September 17, 2018 - 09:46
CalDigit T4 RAID Thunderbolt 3 September 15, 2018 - 20:59
Creative Sound BlasterX G6 7.1 HD Gaming DAC and External USB Sound Card September 15, 2018 - 09:53
Cherry MX Board 5.0 September 14, 2018 - 21:46
Antec HCG 850W Gold Power Supply Unit September 14, 2018 - 19:51
HyperX Pulsefire Surge Gaming Mouse September 14, 2018 - 16:17
NVIDIA GeForce RTX 2080 Unboxing September 14, 2018 - 16:17
NVIDIA GeForce RTX Explored: What You Need To Know About Turing September 14, 2018 - 16:17
NVIDIA Turing GeForce RTX Technology & Architecture September 14, 2018 - 16:16
NVIDIA's next-gen Turing GPU: Biggest Leap Since GeForce 256 September 14, 2018 - 16:16

Posted on Tuesday, September 18 2018 @ 16:57:11 CEST by Thomas De Maesschalck
NVDA logo
On its Developer Blog, NVIDIA uploaded a big post that explains the inner workings of the new mesh shaders of the Turing architecture. You can read the details over here.
The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming model to the graphics pipeline as threads are used cooperatively to generate compact meshes (meshlets) directly on the chip for consumption by the rasterizer. Applications and games dealing with high-geometric complexity benefit from the flexibility of the two-stage approach, which allows efficient culling, level-of-detail techniques as well as procedural generation.

(comments?)

Posted on Tuesday, September 18 2018 @ 15:03:23 CEST by Thomas De Maesschalck
Gigabyte is the latest company to add NVMe M.2 SSDs to its product portfolio. The company is offering disks in 128GB and 256GB capacities, a 512GB model will ship at a later date. Unfortunately, the company's PR didn't deem it necessary to focus on the performance or other specifications of these disks. The pricing is also a mystery.
GIGABYTE TECHNOLOGY Co. Ltd, a leading manufacturer of motherboards and graphics cards, has added new NVMe PCIe M.2 SSDs to its storage lineup following the overwhelmingly positive reception to its first SATA series. With different storage capacities to choose from, the new SSDs adhere to GIGABYTE Ultra Durable and product stability standards, delivering highly stable and effective SSD performance.

The initial batch of GIGABYTE M.2 SSDs are available in three capacities, 128GB, 256GB, and 512GB sizes. The new SSDs adopt 2280 mainstream specifications and operate by way of the PCIe Gen3 x2 M.2 transmission interface, removing the need for power and transmission cables that are used with traditional SATA SSDs. Installation of these M.2 devices are more straightforward and the lack of cables makes way for improved airflow and heat dissipation inside the casing, strengthening the overall performance of these devices. NVMe architecture allows for superior read/write speeds compared to SATA SSDs and with M.2 Thermal Guards on GIGABYTE motherboards, GIGABYTE M.2 devices offer much improved performance at an incredible value for those who want to upgrade from SATA SSDs to NVMe M.2 SSDs without breaking the bank.

To provide users with stable and standout storage performance, GIGABYTE tested these M.2 devices on GIGABYTE motherboards with various chipsets and high-loading software. The M.2 devices must undergo and clear extreme temperature and pressure stress tests to ensure their quality and durability.

“In comparison with traditional SATA drives, M.2 devices are more compact and offer better performance which makes them perfect for users seeking enhanced storage performance,” stated Jackson Hsu, Deputy Director of the GIGABYTE Channel Solutions Product Development Division. “GIGABYTE M.2 SSDs continue to build on the success of the highly acclaimed UD PRO series and are a glowing example of GIGABYTE’s dedication to excellence, satisfying the performance and durability demands of all users. With a selection of 128GB, 256GB, and 512GB capacity SSDs, GIGABYTE M.2 SSDs provide users with excellent performance, durability, and capacity flexibility.”

GIGABYTE PCIe M.2 SSD comes with a 3 year warranty. 128GB and 256GB capacity drives have already shipped. 512GB is set to be shipped shortly.
Gigabyte  NVMe M.2 SSDs
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Posted on Tuesday, September 18 2018 @ 13:45:49 CEST by Thomas De Maesschalck
Elon Musk's SpaceX originally intended to fly two private citizens to the Moon by the end of this year, but that plan got cancelled. Instead of sending tourists on a trip around the Moon using the Falcon Heavy, the goal is now to accomplish this mission with the larger Big Falcon Rocket (BFR).

Via Twitter, Musk reveals that Yusaku Maezawa will be the first private citizen to head to the Moon. Maezawa is a Japanese billionaire, he founded Zozotown, Japan's largest online fashion mall. He will bring with him eight artists and cultural figures, including a painter, musician, film director, and fashion designer.

If things go according to plan, the week-long mission may launch in 2023 at the earliest.


(comments?)

Posted on Tuesday, September 18 2018 @ 13:24:37 CEST by Thomas De Maesschalck
NVDA logo
Official benchmarks of the NVIDIA GeForce RTX 2080 and RTX 2080 Ti popped up on the website of Final Fantasy XV. You can check the full range over here.

In 4K testing at high-quality, the RTX 2080 bests the GTX 1080 Ti by 4.7 percent, while the RTX 2080 Ti is 31.5 percent faster than its predecessor.

Final Fantasy XV 4K RTX 2080 Ti and RTX 2080
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Posted on Tuesday, September 18 2018 @ 12:38:51 CEST by Thomas De Maesschalck
MSFT logo
The Register dedicated an article to Microsoft Managed Desktop (MMD) service a new cloud-based subscription model that lets the software giant scan and monitor enrolled devices, and push out security updates, OS updates, and software updates as necessary. Microsoft says the service uses telemetry data and machine learning to keep everything in optimal condition.
Basically, if you're an overworked sysadmin – or you don't want an army of IT admins – you can sign up your workforce to use MMD-controlled, cloud-connected machines, and let Microsoft handle the updates, patches, security, and configuration changes. Meanwhile, you define how you want your applications automatically provisioned, and how you want to secure your users' computers, and it's all automagically executed across your fleet from Microsoft's centralized cloud.

A worker could, say, open up a new laptop delivered to their desk, and add it to your MMD plan, and get all the apps and configuration settings and updates they need, automatically, once the device is accepted and user verified.

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Posted on Tuesday, September 18 2018 @ 12:28:56 CEST by Thomas De Maesschalck
NVDA logo
NVIDIA's upcoming GeForce RTX cards are the first to make real-time ray-tracing possible, but it appears gamers will have to wait at least a couple more weeks to actually be able to play a ray-traced game. There are two issues at the moment, the first one being that DirectX Raytracing hasn't made it to the general release of Windows 10 yet. This feature has been accessible via Windows Insider preview builds since March, but it won't go mainstream until the rollout of Windows 10 October 2018 Update sometime in October.

Additionally, NVIDIA confirmed to PC World that there will be no ray-tracing enabled games at launch:
That’s a good thing, because despite all the ray tracing hype, no ray traced games will be available when the GeForce RTX 2080 and 2080 Ti launch on September 20. Nvidia senior VP of content and technology Tony Tamasi confirmed that at an RTX Editor’s Day presentation, in response to a PCWorld query. Don’t expect any updates activating Nvidia's hybrid ray tracing for more lifelike lighting, shadows, and reflections in games like Shadow of the Tomb Raider at release, either.
NVIDIA's Tamasi predicts we'll see the first ray traced games about a month after the GeForce RTX 2080 and 2080 Ti launch.
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Posted on Tuesday, September 18 2018 @ 12:21:16 CEST by Thomas De Maesschalck
AMD logo
Take it with a grain of salt, but one of the first benchmark results of AMD's Rome has hit the Internet. ChipHell has a score of the 64-core, 128-threaded AMD EPYC "Rome" processor. As you may know, this is a 7nm server chip that is expected to hit the market in 2019. It's based on the Zen 2 architecture and if the leak is accurate, engineering samples are currently making the rounds among AMD's partners.

The huge number of cores results in a massive Cinebench score:
The score is rather impressive at 12587cb. In the table you can see this score puts serious shade on the competition. A much closer unlisted competitor is the stock Ryzen Threadripper 2990WX (32C/64T) at 5500cb, and this chip has been pushed to its extremes to achieve 8543cb on LN2.
AMD Rome Cinebench leak

Via: Hexus
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Posted on Tuesday, September 18 2018 @ 12:09:17 CEST by Thomas De Maesschalck
EE Times had an interview with Yole Développement senior market and technology analyst Eric Virey and got to hear that the first products with microLED technology may arrive in 2021. That's later than previously anticipated, last year Virey predirected we could see wearables, like the Apple Watch, with microLED display technology in late 2019.

MicroLEDs are hard to make but offer several advantages. They feature wide viewing angles, high dynamic range, wide color gamut, fast refresh rates, high brightness, and low power consumption. The technology promises a total brightness that's up to 30x higher than OLED, while offering higher lux per Watt efficiency. With microLED, devices can offer excellent readability in any angle, even in direct bright sunlight.

At the moment, the technology isn't ready yet for volume production. Both Apple and Samsung are actively developing microLED technology.
One cannot overemphasize how genuinely small those microLED chips are. In order to build a 4K display based on microLED, for example, one must assemple 25 million LED chips — each individual chip is the size of "grains of pollen," according to Virey — with a positioning accuracy of ~1 µm, without a single error, noted Yole. That's no cakewalk.

Virey quickly added, “We are not there yet when it comes to volume manufacturing" necessary for commercial displays. The level of microLED technology, however, has improved to a level that allows the industry to deliver prototypes, he explained.

(comments?)

Posted on Tuesday, September 18 2018 @ 12:00:29 CEST by Thomas De Maesschalck
Phanteks' MetallicGear brand introduces its new NEO case lineup, it includes the $69.99 NEO MINI, $79.99 NEO-G Mini, $84.99 NEO MICRO, and $99.99 NEO.
MetallicGear, powered by Phanteks, today introduced the NEO Series, a new level of cases that brings contemporary elegance, sleek minimalistic design and innovative features. The NEO Series is aimed to provide cost-effective cases that do not compromise on quality. The NEO Series will be available in four models, NEO, NEO Micro, NEO Mini and the NEO-G Mini.

NEO Series
The NEO and NEO Micro will feature an aluminum exterior with dual tempered glass side panels. The NEO will support an ATX motherboard and can house a single 240mm or 280mm radiator in front. While the NEO Micro, a compact tower that can support a micro ATX form factor and 240mm radiator up front as well. The NEO Mini, an ITX form factor case that can hold a full-size ATX power supply in addition to a 240mm side mounted radiator and a 240 or 280mm radiator in the front. Lastly, the Neo-G Mini will feature a front glass tempered glass panel with a vertical GPU configuration. The NEO Series are designed to focus on bringing cost-effective products that can be accessible to all.

“We want to create awesome PC gaming gear that’s meaningful and accessible for everyone. We believe this is achieved through smart designs that are contemporary, cost-effective, yet at the same time maintaining great build quality that you can expect from the makers of Phanteks.”
MetallicGear Neo
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Posted on Monday, September 17 2018 @ 14:57:09 CEST by Thomas De Maesschalck
NVDA logo
TechPowerUp did some digging and discovered that NVIDIA is using two device IDs for its Turing GPUs. It appears the GPU giant has found a new way to segregate its GPUs, by only allowing factory overclocking on higher-quality Turing chips that are sold at a higher price point.

For example, NVIDIA has TU104-400 and TU104-400-A GPUs for GeForce RTX 2080 cards. Custom-design cards with factory overclocks are required to use the TU104-400-A chips. These are all the same chips, but the "A" series has been binned and sorted by properties like overclocking potential and power efficiency. It's unknown how large the price difference is between the two GPU device IDs.
When a board partner uses a -400 Turing GPU variant, factory overclocking is forbidden. Only the more expensive -400-A variants are meant for this scenario. Both can be overclocked manually though, by the user, but it's likely that the overclocking potential on the lower bin won't be as high as on the higher rated chips. Separate device IDs could also prevent consumers from buying the cheapest card, with reference clocks, and flashing it with the BIOS from a faster factory-overclocked variant of that card (think buying an MSI Gaming card and flashing it with the BIOS of Gaming X).
Consumers aren't prevented from overclocking the non-A series GPUs, but odds are these will have lower overclocking potential than the average A-series GPU.
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