Scene Rendering in 3ds max 5.1: Top x86 CPUs of All Architectures Review

Posted on 2004-03-09 21:33:11 by LSDsmurf

So, when a guy wants to build (or disassemble) anything he goes to a garage. It's the first reason why a garage is a polygon for our tests. The second reason is that a garage is an excellent dump of all possible things. So, we have a shabby garage with an old auto (to realize as many effects as possible :). Some stuff, including a number of tools each of which fully uses one of the renderer's features, hangs on the walls. The most important tool is a workbench where various experiments are carried out. I.e. every effect can be examined on several different objects which, in their turn, could use one of them.



Link: Digit-Life



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