PowerColor Radeon X1800 GTO Review
Posted on by LSDsmurf
By now, you should be pretty familiar with the architectural basics of the R520 core which powers the Radeon X1800 series of parts - Sixteen pixel pipelines (or four quads of pipelines), eight vertex shaders, a 256-bit ring bus memory controller, Ultra Threaded Despatch Processor, lack of Fetch 4 support and so on. If all of this is new to you, then you can catch up courtesy of our technology preview of the Radeon X1000 series architecture here..
Link: Elite Bastards