ASUS PhysX P1 Review
Posted on by LSDsmurf
It is these principles of reality that an imaginative bunch of game developers are most interested in. Over the last three years we have seen in-game physics effects grow by leaps and bounds. We’ve gone from holy unrealistic interactions between objects in a world in games such as DOOM and even Counter-Strike, to games like Half-Life 2 and the upcoming Unreal Tournament 2007, where realistic physics take the main stage. It is upon this reflection that I can’t help but sit back and be very proud of the game developers who, in about seven years, have been able to go from cartoon-looking worlds to some of the most realistic environments ever produced on screen. I blame physics..
Link: Got Frag