NVIDIA GeForce 8800 GTX Review

Posted on 2006-11-09 00:36:24 by LSDsmurf

And why not, eh? There's no point throwing out hundreds of millions of dollars of R&D investment and forcing your chip architects to look directly into the MiB Neuralizer before you start on the next one. Except when you're faced with the next evolution of programmable shading of course, which involves no less than the single biggest inflection point in the history of consumer graphics, and possibly computing as a whole. The Microsoft Windows Vista behemoth/juggernaut/goliath/other-massive-assed-thing is just about to careen into planet PC, big time. It brings with it the 9th generation of DirectX (called the Game SDK way back when!), called (intuitively) DirectX 10, which houses the 3D component called Direct3D 10 (D3D10).



Link: Hexus



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