Genji: Days of the Blade (PS3) Review

Posted on 2007-03-30 19:31:43 by Thomas De Maesschalck

Most Japanese console games have one thing in common – about 50% of the time spent on development is used up on character designing, modeling, animation and anything else that might be needed to make the protagonists more fleshed out. Because of that new character features usually appear first in games coming from the Far East – animated faces, clothes and other graphical features we take for granted today made their first appearance in eastern games. But what happens when developers spend too much time on the characters and the rest of the game suffers because of that?



Link: DriverHeaven



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