Penumbra: Overture Episode 1 Review

Posted on 2007-05-01 18:40:41 by Thomas De Maesschalck

Interacting with the environment is key to the gameplay. To this end, Penumbra: Overture uses the Newton Game Dynamics physics system to replicate real-life physics in the game world. While not as advanced as the Havok-based engine found in many contemporary games, the actions are real enough to not remove the player from the world of the game. From the obligatory crate-stacking exercises to rolling boulders, there was never a time when the physics engine hampered the gameplay. Interaction always felt "right".



Link: YouGamers



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