Warhammer Online: Age of Reckoning Review

Posted on 2008-10-06 14:45:13 by Thomas De Maesschalck

From our time with WOAoR, we’ve taken something of a mixed bag of impressions that while by no means disappointing, doesn’t leave us totally convinced of the game's merits. Goa has set out to create an MMO which has the mass market appeal to grab some of the big fat money pie that Blizzard has been scoffing for the last four years, and while many parts of WOAoR are similar to WoW, the key focus of the game is server wide PvP, rather than WoW’s emphasis on organised PvE content.

This shift affects the whole game right from the get go, and you’re encouraged, via the inclusion of public quests and in world RvR battlegrounds, to spontaneously group with your fellow players to accomplish larger PvP goals.

The problem is that large scale PvP is never going to be as ordered or organised as PvE, and PvP engagements tend to be won on sheer strength of numbers in the area rather than individual player skill or co-operation. Obviously this isn’t so much the case with PvP scenarios, but these don’t really offer anything which you won’t find elsewhere in the genre, and are easily bypassed by players determined to level as quickly as possible.



Link: Bit Tech

Warhammer Online: Age of Reckoning




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