Setting up and rendering illumination in Brazil r/s Review

Posted on 2004-12-02 18:24:30 by LSDsmurf

Brazil possesses rather flexible and state-of-the-art illumination calculation capacities, though it's not the fastest renderer. Brazil has its own shader engine with universal interface. This engine is not as intricate as that in Renderman or in mental ray, which rely on programming necessary properties rather than on a library of ready shaders. However basic shader types in brazil have enough properties for a high-quality reproduction of material properties of the widest spectrum. In the production scale it makes brazil Choice #1 for small and medium studios, which have network rendering capacities and cannot or do not want to program their own shaders. However, brazil has a lot of sincere fans among individuals as well.



Link: Digit Life

Setting up and rendering illumination in Brazil r/s




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