StarCraft II: Wings of Liberty Review

Posted on 2010-08-31 16:09:44 by Thomas De Maesschalck

How does one measure the true success of a game? Sales figures from the first few months may be an indicator, but many games flare up, sell en masse due to hype, and then fade away in obscurity. The mark of a truly successful game, then, must be how long people keep playing it. In that regard, the original StarCraft must be one of the most successful games available. Released in 1998, the game has sold over 11 million copies (source: Wikipedia), and has a strong following amongst RTS-gamers who see it as one of the most balanced RTS-games ever created. It isn't a coincidence that it is StarCraft that is used for online game sports in South Korea.

Like most gamers, we thought we would never see a sequel for this legendary game. After a decade long wait, here it is: StarCraft II: Wings of Liberty. We have seen a lot of great (and not so great) RTS games, like Supreme Commander expanding and evolving the RTS genre. The original StarCraft was an RTS classic. 12 years later, does Blizzard still have what it takes to bring StarCraft into 2010?



Link: Bjorn3D



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