Testing AMD’s Mantle: Battlefield 4, Thief and PvZ Garden Warfare Review

Posted on 2014-07-14 16:06:16 by Thomas De Maesschalck

“Mantle is Game Changing” is AMD’s tagline for their newest low-overhead API. Mantle has been in the news constantly since AMD publicly released the concept on September 26th last year in their public live stream. The biggest claim to fame of this new low-overhead API is its use in EA’s Battlefield 4 blockbuster and the support it has from EA’s famous FrostBite 3 Engine. However, what is all the fuss about? How does Mantle actually perform in practice? Why should you even care about it? These are questions we are hoping to address today. What’s Mantle all about? So we’ve briefly introduced Mantle as a “thing” but at a basic technical level, what is Mantle? Mantle is an API, or application programming interface, that reduces the level of CPU workload required during gaming. Mantle does this by offloading tasks traditionally done by the CPU to the GPU and by simplifying the communication between the two. Compared to DirectX, Mantle uses less CPU capacity for communication between a video game and its graphics card resources, as such CPU bottlenecks can be reduced or removed by using the Mantle API. In short Mantle is an attempt to bring “console-like” optimisations to the desktop PC platform.



Link: eTeknix



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