NVIDIA Introduces New, High-Quality Shadow And Lighting Techniques And PhysX Upd Review

Posted on 2016-03-17 10:25:16 by Thomas De Maesschalck

Although the names, or more specifically the acronyms, for some of the new technologies NVIDIA is unveiling today leaked out recently, details on what they offered gamers and how they worked were scarce. At the Game Developers Conference currently underway in San Francisco, however, NVIDIA officially took the wraps of some new graphics techniques for shadows and lighting – dubbed Hybrid Frustum Traced Shadows (HFTS), NVIDIA Volumetric Lighting, and Voxel Accelerated Ambient Occlusion (VXAO) – which can drastically improve in-game image quality. And the features are already being leverages in a trio of popular games, thanks to some recent updates and patches. Earlier in the week, NVIDIA also announced availability of its latest NVIDIA GameWorks software development kit (SDK), which is now up to version 3.1. In addition to the aforementioned new lighting and shadowing techniques, the latest GameWorks SDK also offers a couple of beta updates to PhysX...



Link: Hothardware



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