RTX and DLSS in Shadow of the Tomb Raider Review
Posted on by Thomas De Maesschalck
Today, Eidos released their long awaited RTX and DLSS patch for Shadow of the Tomb Raider. Raytracing in the game helps to improve the quality and realism of shadows. We took a close look at image quality and measure the performance impact using the complete GeForce RTX lineup.
Link: TPU