How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing Review
Posted on by Thomas De Maesschalck
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!
Link: Techspot