Blender 2.42a
Posted on Wednesday, July 26 2006 @ 15:36 CEST by LSDsmurfThe game player in 2.42 release did not work, and Python for Linux had to be upgraded to a newer version.
The two main reasons for this update are:
- The Game Player didn't function, for all OS versions.
- Linux version had to be recompiled with Python 10.4.3, so it works with the latest python installs people have.
- Materials: crash fix for empty Material Nodes, which get set to Halo.
- Materials: copy/paste option (icon buttons) did not work for NodeTrees properly
- Render: using option "Border" missed window re-display in end.
- Composite: Translate Node didn't work for all Node types (note, still doesn't work for Blur Node)
- Composite: Adding new Node in Group now updates end result.
- Composite: Vector Blur node now accepts B&W input for Image.
- UV Image Window and Node Editor now draw correct Premul Alpha images
Note; support for non-premul "Key alpha" will be added later). - Scripts: mesh_skin didn't work
- Scripts: vrml97_export used temporal Objects badly
- Python API: Image.GetCurrent() fixed for "Render Result".
- Python API: me.faces.delete() crash fixed
- 3D Window: having multiple 3d views sometimes resulted in wrong grabbing correction (moving objects was not tied to mouse movement)
- Sequencer: error in Gamma fixed
- Fluids: Manual viscosity settings now work
Program Information Category: Tools and Utilities Type: Free Version: 2.42a Size: / Works on: Multiple Product page: here |
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