Sculpt and Multires
The previous release was the first Blender version to offer 3d sculpt and
multi-res. Based on welcome feedback and reporting, a lot of bug fixes and
improvements were added.
Python Scripts and API
There have been a large number of script additions and script updates, as
well as API improvements since the last release.
Two new modifiers are available now; "Smooth" and
64 bits migration notes
Blender had been ported to 64 bits Dec Alpha in 1998 already, but since 2002
its 64 bits compliancy has been gathering dust mostly. Time for a cleanup!
Subsurface scattering is a new material option to render materials like
skin, marble or milk. For these materials light scatters under the surface
and leaves at another position. This leads to a softer appearance, as light
is blurred out over the surface.
New Composite Nodes
Two new Composite nodes had been added, that can be accessed by the Add >
Color menu, expanding further the possibilities of the Composite node
The Action and NLA editors have now better control over visible channels. A
new constraint was added, and a "preview range" option was added.
The Bullet physics engine has had some changes which should give better
reproducibility and precision/quality for physics simulations.
Mesh primitives update
The mesh primitives have been revisited, improving their usability and
pushing them a little beyond their previous state.
More features and fixes
Plenty of smaller features made it into this release.
Program Information Category:
Free Version: 2.44 Size: 8MB Works on: Windows