Blender 2.44
Posted on Tuesday, May 15 2007 @ 11:34 CEST by Thomas De MaesschalckChangelog:
- Sculpt and Multires
The previous release was the first Blender version to offer 3d sculpt and multi-res. Based on welcome feedback and reporting, a lot of bug fixes and improvements were added. - Python Scripts and API
There have been a large number of script additions and script updates, as well as API improvements since the last release. - New Modifiers
Two new modifiers are available now; "Smooth" and "Cast". - 64 bits migration notes
Blender had been ported to 64 bits Dec Alpha in 1998 already, but since 2002 its 64 bits compliancy has been gathering dust mostly. Time for a cleanup! - Subsurface Scattering
Subsurface scattering is a new material option to render materials like skin, marble or milk. For these materials light scatters under the surface and leaves at another position. This leads to a softer appearance, as light is blurred out over the surface. - New Composite Nodes
Two new Composite nodes had been added, that can be accessed by the Add > Color menu, expanding further the possibilities of the Composite node editor. - Character Animation
The Action and NLA editors have now better control over visible channels. A new constraint was added, and a "preview range" option was added. - Physics Engine
The Bullet physics engine has had some changes which should give better reproducibility and precision/quality for physics simulations. - Mesh primitives update
The mesh primitives have been revisited, improving their usability and pushing them a little beyond their previous state. - More features and fixes
Plenty of smaller features made it into this release.
Program Information Category: Multimedia Type: Free Version: 2.44 Size: 8MB Works on: Windows Product page: here |
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