C&C3: Tiberium Wars Patch 1.1 released

Posted on Wednesday, Mar 28 2007 @ 13:35 CEST by Thomas De Maesschalck
The Command & Conquer 3: Tiberium Wars game is only just available in retail stores and EA already has their first patch for us.

Here's what changes in the 1.1 patch:
  • Scrin Mastermind's Teleport Units ability maximum range reduced.
  • GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability.

  • Improved video playback on low-end system configurations.

    Balance Changes
  • Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
  • Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER.

    Bug Fixes
  • Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
  • Fixed issues with automated map transfer ability in multiplayer.
  • Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches.
  • Fixed issues with replay file playback.
  • Fixed placeholder text and chat log errors with the Comrade in- game chat window.

    Other Changes
  • References to Nod's "Avatar Warmech" unit have been changed to "Avatar".
  • Users can now turn off the Kane Edition skins

  • And there's also a note that patch 1.2 for C&C3: TW is expected somewhere in late April. The 1.2 patch will feature some balance changes, alternate mouse setups, bug fixes and a couple of new maps.

    The patch can be downloaded through the automatic update engine of C&C3.

    About the Author

    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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