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C&C3: Tiberium Wars Patch 1.1 released

Posted on Wednesday, March 28 2007 @ 13:35:02 CEST by


The Command & Conquer 3: Tiberium Wars game is only just available in retail stores and EA already has their first patch for us.

Here's what changes in the 1.1 patch:
Exploits
  • Scrin Mastermind's Teleport Units ability maximum range reduced.
  • GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability.

    Optimizations
  • Improved video playback on low-end system configurations.

    Balance Changes
  • Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
  • Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER.

    Bug Fixes
  • Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
  • Fixed issues with automated map transfer ability in multiplayer.
  • Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches.
  • Fixed issues with replay file playback.
  • Fixed placeholder text and chat log errors with the Comrade in- game chat window.

    Other Changes
  • References to Nod's "Avatar Warmech" unit have been changed to "Avatar".
  • Users can now turn off the Kane Edition skins


  • And there's also a note that patch 1.2 for C&C3: TW is expected somewhere in late April. The 1.2 patch will feature some balance changes, alternate mouse setups, bug fixes and a couple of new maps.

    The patch can be downloaded through the automatic update engine of C&C3.



     



     

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