Sierra and Mad Doc didn't announce anything new in regards to the game. There are still three regional factions: Western, Middle Eastern, and Far Eastern. The game still has an oversized, exaggerated art style that is best described as a blend between Age of Empires and Warcraft. A lot of the complexity found in previous Empire Earths is still stripped out, so now you don't have to worry about managing dozens upon dozens of workers gathering eight different kinds of resources. Now there are just two basic resources in the game, and each resource building has its own workers attached to it, so you have little to manage in that regard. The designers have listened to the feedback that complained that the previous games were just too convoluted for their own good..