"It's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer," Hirai explained, pointing to the graphical advances of God of War, which hit the PS2 almost five years after launch, as an example of that strategy.Source: ShackNews
He added: "We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?"
Sony: PS3 intentionally hard to develop for
Posted on Thursday, January 22 2009 @ 1:00 CET by Thomas De Maesschalck