The Khronos Group announced it will be offering technical preview of Vulkan at the GDC in San Francisco this week. Vulkan is a new 3D graphics API set to replace OpenGL, it was made from ground-up and promises high-efficiency, close-to-metal access to graphics and compute on modern GPUs used in a variety of devices.
The Khronos Group, an open consortium of leading hardware and software companies, today announced the availability of technical previews of the new VulkanTM open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices.
This ground-up design, previously referred to as the Next Generation OpenGL® Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-VTM specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos. Industry feedback is welcomed at https://www.khronos.org/vulkan/vulkan_feedback_forum.
“Industry standard APIs like Vulkan are a critical part of enabling developers to bring the best possible experience to customers on multiple platforms,” said Valve's Gabe Newell. “Valve and the other Khronos members are working hard to ensure that this high-performance graphics interface is made available as widely as possible and we view it as a critical component of SteamOS and future Valve games.”
Vulkan Technical Previews at GDC in San Francisco
Khronos is offering special preview sessions for insights into the Vulkan architecture.
Vulkan: The Future of High Performance Graphics – hosted by Valve
Thursday, March 5 at 10-11AM in Room 2006 in the West Hall of the GDC Conference
A technical preview of the Vulkan API, with advanced techniques and live demos of real-world applications running on Vulkan drivers and hardware
Vulkan: the Next Generation Graphics and Compute API
Thursday, March 5 at 12-1:30pm and repeated at 2–3:30pm
Venue: SF Green Space at 657 Mission Street, Suite 200 – five minutes’ walk from GDC Vulkan overview, demos and direct interaction with working group members
No GDC pass required, however seating is limited so please register if you plan to attend: https://www.khronos.org/news/events/gdc-2015
Vulkan is a unified specification that minimizes driver overhead and enables multi-threaded GPU command preparation for optimal graphics and compute performance on diverse mobile, desktop, console and embedded platforms. Vulkan also provides the direct GPU control demanded by sophisticated game engines, middleware and applications with the cross vendor performance and functional portability resulting from simpler, more predictable drivers. The layered design of Vulkan enables multiple IHVs to plug into a common, extensible architecture for code validation, debugging and profiling during development without impacting production performance; this layering flexibility is expected to catalyze strong innovation in cross-vendor GPU tools.
In another significant announcement today, Vulkan and OpenCL 2.1 are now sharing core intermediate language technologies resulting in SPIR-V; a revolution in the Khronos Standard Portable Intermediate Representation initially used by OpenCLTM, now fully defined by Khronos with native support for shader and kernel features. SPIR-V splits the compiler chain, enabling high-level language front-ends to emit programs in a standardized intermediate form to be ingested by Vulkan or OpenCL drivers. Eliminating the need for a built-in high-level language source compiler significantly reduces GPU driver complexity and will enable a diversity of language front-ends. Additionally, a standardized IR provides a measure of shader IP protection, accelerated shader load times and enables developers to use a common language front-end, improving shader reliability and portability across multiple implementations.
“Vulkan is a significant Khronos initiative to provide developers the choice of a state-of-the-art GPU API that is open and portable across multiple platforms, at a time where platform diversity is increasing,” said Neil Trevett, president of the Khronos Group and vice president at NVIDIA. “Khronos will be driving the Vulkan ecosystem with open source conformance test components and sample front-end compiler implementations that use SPIR-V to leverage the hardware community’s investment in optimized back-end drivers. Vulkan expands the family of Khronos 3D APIs, and complements OpenGL and OpenGL ES that between them, provide access to billions of GPUs today, and will continue to be evolved and maintained to meet industry needs.”