Batman: Arkham Knight ported to PC by a console team

Posted on Wednesday, June 24 2015 @ 11:54 CEST by Thomas De Maesschalck
The Internet is full of comments from PC gamers enraged by the poor launch of the PC version of Batman: Arkham Knight. Not only is the game capped at 30fps by default, which can fortunately be lifted, but the release is full of bugs that lead to performance issues, severe stuttering, game crashes, etc. And while Arkham Knight is a GameWorks title from NVIDIA, the game suffers just as much on NVIDIA GPUs than on AMD hardware so it appears this is yet another underwhelming console port.

So why are PC gamers served another miserable release? KitGuru may have the answer, the site reports Rocksteady outsourced the production of the PC version to an "external PC development partner". It appears the port was handled by Iron Galaxy Studios, a team of 12 developers primarily involved with console games.

This is the same team that delivered the bug-ridden PC version of Batman: Arkham Origins so it's quite a surprise that WB or Rocksteady is once again outsourcing a Batman title to this studio. To be fair, Iron Galaxy did a pretty good job on the Bioshock Infinite port in 2013 but that's no excuse for this shoddy release.

Na na na na na na na na na na na na... BATMAN!


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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