Khronos reveals OpenXR standard for VR and AR

Posted on Wednesday, March 01 2017 @ 14:20 CET by Thomas De Maesschalck
khronos logo
At the Game Developers Conference in San Francisco, the Khronos Group announced OpenXR. This is a new open and royalty-free standard for VR and AR applications and devices. OpenXR promises to clean up the fragmented VR landscape by offering a cross-platform application and device layer.

By adopting OpenXR, developers can write VR applications that can run on any VR system that supports the standard. Industry partners include heavyweights like AMD, ARM, Epic Games, Google, Imagination, Intel, Mediatek, NVIDIA, Oculus, Qualcomm, Razer, Samsung, Sony, Unity, Valve, and others.

OpenXR problem vs solution

The group also announced new Vulkan features:
Adoption Grows for VulkanĀ®; New Features Released: Celebrating a successful first year, the Vulkan API is gaining tremendous momentum in high-fidelity gaming. Vulkan support appears in leading game engines such as Unity and Unreal, numerous game studios actively developing Vulkan titles, and a dozen Vulkan titles shipping including Doom, Quake, The Talos Principle and Dota 2. Vulkan drivers are also shipping from all of the major GPU manufacturers for desktop and mobile systems. Today, Khronos has released new Vulkan extensions for cross-platform access to Virtual Reality and multi-GPU functionality. Find out more about the updates and extensions here (PDF).


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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