NVIDIA re-imagines Quake II with RTX

Posted on Tuesday, March 19 2019 @ 17:00 CET by Thomas De Maesschalck
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Over at the GPU Technology Conference in San Francisco, NVIDIA showed off a demonstration of Quake II with real-time ray tracing effects. The work is based on Q2VKPT, which was released in January 2019, a ray-traced version of Quake II developed by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany.

NVIDIA developed some additions for Q2VKPT, resulting in more eye candy:
“But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. A lot. We’ve introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination; refraction on water and glass; emissive, reflective and transparent surfaces; normal and roughness maps for added surface detail; particle and laser effects for weapons; procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed; a flare gun for illuminating dark corners where enemies lurk; an improved denoiser; SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2 XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke and particle effects, and much more!
NVIDIA Quake II with RTX

More screenshots at the NVIDIA blog.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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