Game Ready for DirectX 12 Ultimate The new Game Ready Driver provides full support for the new DirectX 12 Ultimate graphics API. This includes support for DirectX Raytracing (DXR) version 1.1 as well as support for mesh shaders, sampler feedback, and variable-rate shading (VRS). Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update.
New Features and Other Changes:Supports DirectX 12 Ultimate Supports Vulkan 1.2 Supports hardware-accelerated GPU Scheduling. Supports CUDA 11.0
Bugs fixed:[Just Cause 2]: The game does not detect CUDA files which results in missing "GPU Water Simulation" and "Bokeh Filter" settings. [2994570] [Sea of Thieves]: Issues with game rendering occur. [200614095] [Resident Evil 2 Remake]: The game may display random object and menu flickering. [2997880] [Devil May Cry 5]: The game may display random object flickering. [2997814] [Divinity Original Sin 2 - Definitive Edition]: The game experiences low performance when hardware accelerated GPU scheduling is enabled. [3009631] [Notebook]: Windows Mixed Reality headsets may display jitter when connected to the HDMI port linked to the NVIDIA Optimus notebook integrated graphics. [2971312] [G-SYNC]: G-SYNC does not work with DirectX 9 games if "Disable full screen optimizations" is selected. [2969897] Display brightness increases while enabling GPU scaling. [200612966] NVIDIA HD Audio may disappear after display goes to sleep. [2807732] The cursor turns into a grey rectangle when playing YouTube 4K HDR videos. [3009602]
NVIDIA GeForce 451.48 WHQL adds DirectX 12 Ultimate and GPU Scheduling support
Posted on Wednesday, June 24 2020 @ 16:51 CEST by Thomas De Maesschalck